I am driving myself mad here.
I seem to have the following problems:
- Global (broadcast = “global”) speakers can’t have their volume set
- Non-global non-looping speakers (broadcast = “no”) speakers aren’t responding to togglespeaker
I am going mad here, I don’t want my targeted sound effects to have to be global, nor do I want my targetted global sound effects to be at a fixed volume.
FWIW I’m trying to sort these problems out using the standard sound/world/thunder sound effects - the idea is I want a quiet global version of the thunder (so it’s heard throughout the level) coupled with a localised loud version so you hear it all over the level but louder outside.
