I need to make a certain sound in my map stop on command.
As far as I can tell from searches, there is no way to stop a regular speaker, so I tried making it looped. This goes on and off fine, but there is a definate start to the wav I am using so it wont always be at the right part of the loop when activated.
Is there any way to reset a looping sound to the start of the wav?
I could also use playsound on a script_mover if that makes things any easier.
Also, wondering about this:
playsound <soundname OR scriptname> [LOOPING]
Currently only allows playing on the VOICE channel, unless you use a sound script. Use the optional LOOPING paramater to attach the sound to the entities looping channel.
I’m not sure about the Voice channel bit. If I use this, will it conflict with any other sounds? (mission briefing for example?)
