[QUOTE=Kendle;462613]It would be a case of cost -v- reward. If the penalty were too long the tactical use of /kill would be rendered mostly worthless, so why have spawn waves? Might as well all spawn separately some time after you die. In that sense it stops being integral to the tactics both teams would otherwise employ, and yet the game would still work, ergo it was never “essential” to begin with.
If the penalty was short enough to NOT undermine the ability to tactically re-group, why have a penalty? If the penalty was 5 seconds, and you knew the next spawn wave was 10 seconds from now, you’d /kill in 4 seconds time rather than 9. What has imposing that extra 5 seconds achieved?
Do you see where I’m coming from? A penalty is only a penalty if it penalises you for pursuing a course of action. If it’s not a sufficient deterrent why impose it? If it is a sufficient deterrent just remove the thing the penalty is supposed to deter you from doing, spawning in waves.[/QUOTE]
Well to answer briefly since I am on my tablet and have to go… those 5 seconds would be time where you are removed from the game, you lose 5 seconds of map awareness, enemies can take advantage of your absence, and all the other disadvantages down time has.
