Hi,
How to set the respawn time zero when I join the allies or axis team. I have disabled g_useralliedrespawntime, g_spawntimeMinPlayers, and I have the original respawn times of the map.
spawntime
Putting g_useralliesrespawntime “0” & g_useraxisrespawntime “0” in the map config should be enough (depending on the mod you have). You cant change this settings during a game)
CTF maps need g_bluelimbotime & g_redlimbotime in miliseconds (if i am right…)
In server.cfg
set g_userAlliedRespawnTime “1”
set g_userAxisRespawnTime “1”
(haven’t tried such low values but I think 1 is instant respawn, 0 disables cvar and uses mapscript times)
0 is the default value, means each map has its own spawn time, scripted by the mapper; Any other value will overwrite all the spawn times to the one defined.
So for insta-spawn, the only solution is the one of Destroy666 
lol mateos, you are everywhere 
But ok, it’s “1”. Wasnt sure anyway but now i am 
I remember when I had a server, I did not like some maps with long spawn times (Probably because the clan was close to death with almost-empty main server), so I did put all maps at 15/15 for both teams with these, and I had troubles to reset them… Removing the cvars doesn’t fix, you have to put them with the value 0 to reset. I moved to map configs then for few maps, and the thingy ended. But I still have all the config stored on an external drive 
Adding “0” to the respawntimes in default.cfg should reset them to the mapdefaults after you played your map.
Just remember that screwing around with the respawntimer can **** up the gameplay.
It`s also possible to adjust respawn times via lua
et.trap_Cvar_Set("g_bluelimbotime",1000)
et.trap_Cvar_Set("g_redlimbotime",1000)
If you can trigger the team joining, simply read out the current spawntime
local mycvar = et.trap_Cvar_Get("g_redlimbotime")
set the spawntime to 1000, wait a few cycles and reset it to the value you got before.