i have problem as ussaly…
i have placed a spawn point to test it and it is ok but i want to place more starting positions. i have placed more TEAM_ctf_bluespawns but i am starting from one place whats problem
Spawns
I think what you need to do is use a Team_Wolf_Objective at each group of spawn points you want then you give this entity targetname and description, then you give the spawn points in that area the same target name.
In my map i have used the following, these are the key values of the entity.
This is at one spawn point
spawnflags 2
classname team_WOLF_objective
description the Campbelltown Spawn
targetname alliedspawnblob
scriptname alliedspawnblob
classname team_CTF_bluespawn
scriptname alliedspawn
targetname alliedspawn
spawnflags 3 (this come from clicking the start active and the invulnerable buttons)
This is at the other allied spawn point
spawnflags 2
classname team_WOLF_objective
description the Old Mole Spawn
targetname molespawnblob
scriptname molespawnblob
classname team_CTF_bluespawn
scriptname molespawn
targetname molespawn
spawnflags 3 (this come from clicking the start active and the invulnerable buttons)
This worked for me i’m sure if you really need all the scriptnames and targets in there but i think there used if your making the script change spawnpoints so just put them in.
I hold no responsibility for the viability of my information it worked for me and i hope it will work for you too.
No the way i have described above needs no scripting at all, you can use scripting to activate spawn points but this does not require that.
You should at the start just choose which spawn you want to start from in game.
I tried your way to make various spawnpoints, but it still spawns at 1 spawnpoint, the way is that i can “setspawnpt x” and then i can cycle through those spawns, but what im searching for is that game itself chooses random spawn (for arena style map 1:1)
how to make random spawns ?