Hello guys, as im working on a jail map i need to make more than 1 spawn in it. Like only one player can spawn in a room and others can spawn in another room. Can somebody make me a tutorial or an example:?
With all respect
-pizza
Hello guys, as im working on a jail map i need to make more than 1 spawn in it. Like only one player can spawn in a room and others can spawn in another room. Can somebody make me a tutorial or an example:?
With all respect
-pizza
no example for you. learn scripting.
but i can give you a general overview, because i am sure that probably noone here in this forum can give you an answer.
well i will wait a bit first, maybe there are some trigger_multiple solutions :>
no example for you. learn scripting.
but i can give you a general overview, because i am sure that probably noone here in this forum can give you an answer.
well i will wait a bit first :>
If they just spawn in different rooms, but at same ‘spawnpoint’ , you just need to place the entities in each room connected to the spawnpoint, as it does not matter if those spawn in the same room or if there is some wall between them. Its though different if you want the players being able to select one of these rooms as spawpoint.
What do you want to achieve exactly? Your description IMHO leaves much room for interpretation.
I made two rooms. I want them to spawn in different one i dont want just to appear in the same room…
easy way is to put 2 team_WOLF_objective … 1 on each room and players can choose via limbo menu where they want to spawn…
Or maybe, and i said, maybe because i never try it, you can use target_relay and check random…
target_relay need to target your both team_WOLF_objective and maybe… that will random beetween that 2 rooms.
or
target_relay need to target team_CTF_XXXX…
or script it…
I don’t have time to try it … sorry
But GL 
If it not working, you can do something esle like, a trigger_multiple when player respawn and use a target_relay to target_teleporter
So if you understand my english (lol) .
trigger_multiple target a target_relay (random check)
target_relay target a 2 target_teleporter
[B]target_teleporter (1) target misc_teleporter_dest (1)
target_teleporter (2) target misc_teleporter_dest (2)
EDITED:::::::::[/B]
GL