Working a jailbreak type map for TCE. I trying to get it so axis and allies spawn one place at start of map and when they die they respawn in the jails. Like liberation in MOHAA. Got the jails working but am having a hard time figuring out how to set and switch the spawnpoints into the jail. Hoping someone here canpoint me in the right direction. Ive googled till I cant think of new ways to google it. Any help will be much appreciated. Thanks.
Baltar
Spawnpoints move?
Here is a prefab: http://spyjuice.com/count/count.php?id=15
I’ve learn it from this prefab a week ago.
I’m to a noob mapper XD but a time a will not be anymore a noobmapper
Good Luck!
Thanks that will definately be handy, but what I’m trying to do is force the teams to respawn in a jail after they spawn free at map start. if they have to capture a flag no one would and it would just be a tdm or bc map.Thanks again I will definetly use that though.
Baltar
hmmm… Maybe something with a wait command + hide-show command… Idk, and I’m not good at scripting…
sort of what I’m thinking. Been looking at the script in the pk3 trying to figure out the wait and stuff hope I can get it. LOL
Baltar
So what you want is to let the teams spawn in their normal spawns the first (and only the first) time, and in the jail spawn all other times?
Just issue a wait 500 command to let the script wait 500 milliseconds, and then switch the spawn.
This should do the trick.
Give all the mapstart spawns(axis and allied) a targetname of orig_spawn, leave them “start_active”
Give all your jail spawns(axis and allied) a targetname of jail_spawn, set your jail spawns to NOT start active,
Use a target_script_trigger, targetname/scriptname spawn_ctrl, target run(target is moot, but tst needs a target or you’ll get an error)
spawn_ctrl
{
spawn
{
wait 2000
alertentity orig_spawn //switches from active to NOT active
wait 500
alertentity jail_spawn //switches from NOT active to active
}
}
I did a quick test, it works good. Although “late joiners” will automatically spawn in jail. Heh heh, that could be good or bad 
gl.
Thanks alot getting ready to try it sounds great. I just loved liberation in Medal of Honor but find TCE more fun so merging the two would be great.
Thanks again.
Baltar
Update: I got it up and running a few more tasks and hopefully it will be ready thanks again.
you can also try to figure out how long would it take a player to die… I mean let’s say it takes (a wait of 4000) till they encounter any enemies and than like another 1000 till they die or sth… than some of the late joiners get to the oryginal spawn… or is you can set an accume of (0 - go to jail; 1 - start oryginal) and than just count the deaths (if it is possible…) not really into scripting too much but maybe someone knows some more…\
Just trying to put some more ideas into your projects which sounds cool even tho it is just TCE 
Afaik you can only count respawns, not deaths.
You might think it’s the same but it’s not. If the same player dies two times it will count as two respawns, while (for this idea) it was really only 1 death. (If you count it as two deaths then one unfortunate player will spawn in jail by default)
