Well, in my map, you construct a little stone thingy, and supposedly, you should spawn there. But you don’t. All the targetnames/scriptnames are correct, but I get a setautospawn error when I run it.
center
{
spawn
{
wait 200
trigger self startup
constructible_class 1
constructible_health 1500
constructible_chargebarreq .2
}
buildstart final
{
wm_announce "The Allies are constructing the Obelisk!"
}
built final
{
trigger game_manager built_counter
wm_announce "The Obelisk has been constructed!"
setstate construction_materials invisible
setstate extra default
setstate center default
setstate center_wojb default
setautospawn "Obelisk Spawn" 1
alertentity center_wobj
}
death
{
trigger game_manager death_counter
wm_announce "The Obelisk has been destroyed!"
setstate construction_materials default
setstate extra invisible
setstate center invisible
setautospawn "Allies Spawn" 1
setstate center_wobj invisible
}
decayed final
{
setstate center invisible
}
trigger startup
{
setstate center invisible
setstate construction_materials default
setstate extra invisible
setstate center_wobj invisible
}
}



)