Spawn flag not works my first spawnflag
i think problem in script
In my spawnflag :
classname team_WOLF_chekpoint
target forwardsspawns
origin 2038 877 280
angle 360
scriptname flag1area
spawnflags 1
Blue spawn near flag:
classname team_CTF_bluespawn
origin 2032 984 296
targetname forwardsspawns
Red spawn near flag:
classname team_CTF_redspawn
origin 2040 760 296
targetname forwardsspawns
angle 360
spawnflags 1
Now the script in Disco-trickjump/maps/Disco-trickjump.script
game_manager
{
spawn
{
// Set scenario information
wm_axis_respawntime 0
wm_allied_respawntime 0
wm_set_round_timelimit 0
}
}
// FLAG 1
//
flag1
{
spawn
{
accum 1 set -1
}
trigger axis_capture // flag has been touched by an Axis player
{
accum 1 abort_if_not_equal -1 // flag owned by someone, then abort.
accum 1 set 0 // Axis own the pole
wm_announce "Axis capture the flag 1!"
//alertentity flag1spawns
alertentity flag1area
globalaccum 0 abort_if_greater_than 0 // atleast flag number 1 already taken, abort
globalaccum 0 set 1
wait 500
setautospawn "Flag 1" 0
setautospawn "Flag 1" 1
}
trigger allied_capture // flag has been touched by an allied player
{
accum 1 abort_if_not_equal -1 // flag owned by someone, then abort.
accum 1 set 1 // Allies own the pole
wm_announce "^1Flag 1 captured!"
//alertentity flag1spawns
alertentity flag1area
globalaccum 0 abort_if_greater_than 0 // atleast flag number 1 already taken, abort
globalaccum 0 set 1
wait 500
setautospawn "Flag 1" 0
setautospawn "Flag 1" 1
}
trigger kill
{
remove
}
}
Why it not works? please i want axis and allies respawning if axis cap flag axis respwning if allies cap flag allies respawning not more.