SD Devs, in Stopwatch mode the spawn times for Attackers and Defenders are the exact same on every single map currently in rotation.
ie: If the Attackers are about to spawn in two seconds, the Defenders are too.
Is this design on purpose?
Currently as it stands teams constantly run into each other at the same area on the map if running at each other, which may or may not be seen in your Echo monitoring - but on paper makes sense.
Will maps be looked at individually and have spawn times adjusted so that some maps have faster Attacker spawn times, or increasing Defenders spawn times accordingly?
Also, will the start of the game randomly determine each teams next spawn time (on a 0-59 second random generator) so that they are not always the exact same and have a bit of randomness?
Going into any Stopwatch pub or competitive map - it is a bit silly to know the exact time that the other team is spawning from the very first second of the match, and as you spawn the exact same time they do - very easy to keep track of with minimal effort of keeping your eye on the respawn timer.
Thanks.