Spawn time why increase it ?


(rookie1) #1

I try to understand why ppl want it longer ?
when i play last obj of Camden i just cant imagine if def would have a longer spawn time how easy it would be for Offense
if they increase also offense …we would be just 2 teams doing nothing and wait to respawn …enlight me plz


(BomBaKlaK) #2

Spawntimes need to be adjusted for both, attack and defense. And you adapt each timer to each objective. When you have some longer timer you have a penalty when you are dead waiting for the nex wave, and right now it’s almost instant respawn so defense can easily got a full hold, and medic work is not really important in this case.
This is the best way to balance a game like this.


(Seanza) #3

It’s incredibly easy for attack right now because of short spawntimes. Increasing them for both sides will balance it out a bit. It could also be that the current state of Camden is not a very well-balanced map for the proposed changes to spawntimes.


(maxxxxlol) #4

By the time you kill enough people to get near the objective they have respawned already. It’s the reason the game is tdm with objectives.


(scre4m.) #5

at some stages instant spawn may be fine, but there are other stages which are really hard to take and hold to complete the objective (e.g. camden stage 1).
If we dont want fullholds on those stages in every second match we need proper spawntimes.


(rand0m) #6

It also makes medics USELESS. Who needs a revive when you spawn 10 seconds after you die? There’s no death penalty in this game it’s basically a Rambo style attack.


(Seanza) #7
  •             1

(rookie1) #8

Personnaly i hate unnecessary waiting time in a game …I think its waisting game time …I prefer doing something rather waiting a timer …doing nothing.
BUT if all this can be tweak like respwaning a bit further (not miles aways :P) with addition a respawing increase …but plz not too much …remind me SP games that you played a turn than wait the PC turn ‘Turn-based’ I think they were called


(Seanza) #9

[QUOTE=rookie1;447186]Personnaly i hate unnecessary waiting time in a game …I think its waisting game time …I prefer doing something rather waiting a timer …doing nothing.
BUT if all this can be tweak like respwaning a bit further (not miles aways :P) with addition a respawing increase …but plz not too much …remind me SP games that you played a turn than wait the PC turn ‘Turn-based’ I think they were called[/QUOTE]

Sounds like TDM is more to your liking than Stopwatch in that case.


(rookie1) #10

No but if it can be balance so its not too long of waiting and ill happy …over 8 second I will start playing chess in between :stuck_out_tongue:
When i see a c4 planted as i die and i see my respawn time left … my KB suffer :mad:


(scre4m.) #11

+1. but spawntimes are not meant to be unnecessary.

As I mentioned on some other topics before: it would be nice to have some ingame strat-tool where you have enhanced possibilities to create better teamplay. So you could make resapwn time less a waste of time, but prepare for a more structured attack/defence, instead.


(rookie1) #12

[QUOTE=scre4m.;447192]+1. but spawntimes are not meant to be unnecessary.

As I mentioned on some other topics before: it would be nice to have some ingame strat-tool where you have enhanced possibilities to create better teamplay. So you could make resapwn time less a waste of time, but oeroare for a more structured attack/defence, instead.[/QUOTE]
yep!
I like better running 2 set of game stairs rather looking at my timer laying on my butt


(Kendle) #13

For me it’s a case of how the spawn times relate to the times it takes to do something.

For example, it takes 30 seconds for a C4 charge to explode, so with a 15 second spawn time for defenders they get 2 chances to defuse. This means the attacking team have to:

  1. Attack and kill the defenders to the point they can get a plant down.
  2. Defend the plant against a wave of newly spawned defenders.
  3. Defend the plant a 2nd time against another wave of newly spawned defenders.

This makes it very very difficult to blow anything up, it generally only happens after several arm / defuse cycles and seems more a case of the attacking team getting lucky than actually achieving anything through superior tactics / team-work.

Longer spawn times would solve this, but a much shorter fuse on the C4 would as well. Although there are other things that would need to be shortened, like the time it takes to get the EV started on LB and WC, and the time it takes to activate the controls on CL. etc.

As long as the objective takes twice as long (or more sometimes) to complete as the defenders spend in spawn the game will only ever be a succession of mindless lemming rush / meat grinder stages IMO.

However there’s also another argument for longer spawns. At the moment there’s no risk in playing Rambo because you spawn so quick, dying is no real punishment. There’s also no reward for Medics risking their necks to revive someone, why bother when they’ll be back in the action so soon? There’s little need for F/Ops when you can /kill and be fully stocked within seconds.

Short spawns basically destroy the whole concept of class based objective mode game-play, and they need to be significantly increased IMO or this game is just not going to work or have any hope at any real longevity.


(rookie1) #14

[QUOTE=Kendle;447195]

However there’s also another argument for longer spawns. At the moment there’s no risk in playing Rambo because you spawn so quick, dying is no real punishment. There’s also no reward for Medics risking their necks to revive someone, why bother when they’ll be back in the action so soon? There’s little need for F/Ops when you can /kill and be fully stocked within seconds.

Short spawns basically destroy the whole concept of class based objective mode game-play, and they need to be significantly increased IMO or this game is just not going to work or have any hope at any real longevity. .[/QUOTE]

increasing respawn = will give a death penality and Give Med a pupose to revive you to avoid this (ok)
What if the 'waiting, doing nothing ,penality, looking a timer ’ was replace in part by something usefull but as the same effect ,but give the impression your doing something rather then wait and dont do nothing

Like i said if a part of the waiting was replace by respawing somewhere where you have to climb stairs (or whatever) At least you would have the impression your doing something

spawn time increase + further back respawing + Waste time action penality (stairs, doors what ever) = total time


(Humate) #15

Fast spawn times do a few things rookie:

  1. Devalues class actions that help the team
  2. Devalues attack timing and smart play
  3. Devalues area control or the ability to lock down an objective

And ofcourse theres one more…

  1. Players see more time in game fighting than sitting in the respawn queue.

Now the last point is important, however long spawn times are generally made palatable by being able to spectate team-mates while in the spawn queue. When youre watching others play, you generally dont feel as if you’re not part of the action. I do not know whether this will be introduced, though.


(rookie1) #16

Only Hope in the end I wont see Offense team come in an Obj aera and all def team is in the queue for xtime unable to do nothing except watching them completing the Ofe obj


(Mustang) #17

We can replace this with something useful, first person spectating your team whilst gibbed.


(Humate) #18

Thats going to happen. :slight_smile:
One of the ways to soften this, is to make the TTK longer.
Getting fragged with long spawn times wont feel as bad, but being stuck in the spawn queue unable to complete the objective will still be possible.


(Breo) #19

[QUOTE=rookie1;447169]I try to understand why ppl want it longer ?
when i play last obj of Camden i just cant imagine if def would have a longer spawn time how easy it would be for Offense
if they increase also offense …we would be just 2 teams doing nothing and wait to respawn …enlight me plz[/QUOTE]

rookie1 has a point here it won’t work for all the objects/spawns. Another example is the last 2 object at Waterloo. The time to reach the objects need to be taken into account aswell also some routes for the defenders are way shorter then the attackers.


(rand0m) #20

[QUOTE=rookie1;447186]Personnaly i hate unnecessary waiting time in a game …I think its waisting game time …I prefer doing something rather waiting a timer …doing nothing.
BUT if all this can be tweak like respwaning a bit further (not miles aways :P) with addition a respawing increase …but plz not too much …remind me SP games that you played a turn than wait the PC turn ‘Turn-based’ I think they were called[/QUOTE]

Then you are playing the wrong game. Here in lies the problem with modern day gamers…if you can call them that. No patience. Games have gotten awful with everything being spoonfed to players on a god damn platinum dish.

“IT’S MY MONEY AND I NEED IT NOW!”