I am working on a map called Decay. I am at the 4th beta version. You can check out this video presentation : http://plays.tv/video/58cd99450845854472/decay-b4
I am trying to make a spawn point available for allies once they have destroyed a dynamitable objective.
So after the objective is destroyed, The team_wolf_objective become visible and the autospawn is set there no problem, but I can’t seem to be able to activate the info_player_deathmatch entities for allies to spawn there?
I don’t want this spawn to be start active because you’re not allowed to spawn there at the map start
Anyone out there that can help me make sense out of this ?
The map pk3 file can be downloaded here : http://www.filedropper.com/decayb4