This is obviously a retarded question as I seem to be the only one that doesnt know this.
Everytime more then one person spawns at a time they spawn inside of eachother and if ones AFK… youre screwed, I have more then one spawn point (team_ctf_blue/redspawn) but they only spawn at the first on I put down…
So what am I doing wrong?
Also, how would I trigger a door to open if you stepped into a trigger?
:drink:
Spawn point problem
well im tesiting it with 2 people and I have 2 spawn point for each side, yest they still spawn ontop of eachother 
well maybe its bc since thers only 2 spawns, theres a 50% chance that 2 guys can spawn in one of the 2 try making 8 for allies and axis
I did that on my very first map like a year ago, but no matter what people always spawned in the same spot everytime. This has never happened to me on a stock map, and Ive even looked on goldrush and dont see anything different 
Thank you EB, youd think you wouldnt be able to spawn if you didnt have any active apwan points… lol
So… anyone know how tyo open doors using a trigger? I know its possible I just cant figure it out 
A regular door: make a trigger-brush…make it a trigger entity(always or multiple)
Give the door a targetname and the make the trigger entity target the door.
A revolving door: Scripting…but you should know the basics first.
Go to this site and look for the scripting tutorial. I am sure that he hosts some of his .map source files as well…one of the maps has a scripted door(beer_run)maybe.
http://4newbies.planetwolfenstein.gamespy.com/
youd think that wouldnt you… but noooooooooooooooo ET is too good to be that simple… lol
if your using a func_door_ratating then you need to give the door the peram
key 0
for some reason doors get locked when you target them. this mean the door will be manualy openable as well as by stpeing into the trigger. for anyhting like this i would always say that scrpting is a safer and more secure method
for the doors with a trigger… couldn’t you just check the “Touch” spawnflag in the entity window? seems exactly what you want… (though i never tried it)
If you want scripted doors check out my prefab + almost tutorial script… itll teach you everything you need to know:
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=15178
my prefab is with buttons, but you can simlpy delete the buttons, put a trigger_multiple there instead and make it target the target_script_trigger… (if you dont understand this ask
)
concerning the “team_CTF_TEAMCOLORspawn”-entities:
I’ve seen in some video tutorials @leveldesigenr.de that someone added an “id” key / value pair.
For example:
key: id
value: axis_1
and so on.
Not sure if it helps.
Touch doesnt work, and I tried you door map, but I dont see the little orange script triggers or the door or the buttons.
Maybe you are using Radiant 1.5 (im using 1.4)
although i dont think this should be a problem…
?
yes use the " id "key and as value a unique name with number. for example axisspawn01 and so on.
@dogred9 …you must be doing something wrong…
USING touch WORKS
USING the trigger setup(with trigger_multiple) with targeting the func_door WORKS (using “Key” “0”)
Either you’re trying to do things to a func_door_rotating or you’re borking things from the get-go. Slow down and make sure you can make what you want.
What is it exactly that you want this door to do ?