Spawn point problem


(DogRed9) #1

This is obviously a retarded question as I seem to be the only one that doesnt know this.
Everytime more then one person spawns at a time they spawn inside of eachother and if ones AFK… youre screwed, I have more then one spawn point (team_ctf_blue/redspawn) but they only spawn at the first on I put down…
So what am I doing wrong?
Also, how would I trigger a door to open if you stepped into a trigger?
:drink:


(mike9977) #2

well how many spawns do u have? i put around 8 of each side in my maps


(DogRed9) #3

well im tesiting it with 2 people and I have 2 spawn point for each side, yest they still spawn ontop of eachother :confused:


(mike9977) #4

well maybe its bc since thers only 2 spawns, theres a 50% chance that 2 guys can spawn in one of the 2 try making 8 for allies and axis


(DogRed9) #5

I did that on my very first map like a year ago, but no matter what people always spawned in the same spot everytime. This has never happened to me on a stock map, and Ive even looked on goldrush and dont see anything different :confused:


(EB) #6

are all of your spawns marked “startactive” ?


(DogRed9) #7

Thank you EB, youd think you wouldnt be able to spawn if you didnt have any active apwan points… lol
So… anyone know how tyo open doors using a trigger? I know its possible I just cant figure it out :confused:


(EB) #8

A regular door: make a trigger-brush…make it a trigger entity(always or multiple)
Give the door a targetname and the make the trigger entity target the door.

A revolving door: Scripting…but you should know the basics first.
Go to this site and look for the scripting tutorial. I am sure that he hosts some of his .map source files as well…one of the maps has a scripted door(beer_run)maybe.
http://4newbies.planetwolfenstein.gamespy.com/


(DogRed9) #9

youd think that wouldnt you… but noooooooooooooooo ET is too good to be that simple… lol


(carnage) #10

if your using a func_door_ratating then you need to give the door the peram

key 0

for some reason doors get locked when you target them. this mean the door will be manualy openable as well as by stpeing into the trigger. for anyhting like this i would always say that scrpting is a safer and more secure method


(Flippy) #11

for the doors with a trigger… couldn’t you just check the “Touch” spawnflag in the entity window? seems exactly what you want… (though i never tried it)

If you want scripted doors check out my prefab + almost tutorial script… itll teach you everything you need to know:

http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=15178

my prefab is with buttons, but you can simlpy delete the buttons, put a trigger_multiple there instead and make it target the target_script_trigger… (if you dont understand this ask :stuck_out_tongue: )


(nUllSkillZ) #12

concerning the “team_CTF_TEAMCOLORspawn”-entities:
I’ve seen in some video tutorials @leveldesigenr.de that someone added an “id” key / value pair.
For example:
key: id
value: axis_1
and so on.
Not sure if it helps.


(DogRed9) #13

Touch doesnt work, and I tried you door map, but I dont see the little orange script triggers or the door or the buttons.


(Flippy) #14

Eerrrm…?

What do you mean… in ET? in GTK? did you open the .map file?


(DogRed9) #15

no, Radient… i can see all my maps fine, seems to be only yours i dunno why :confused:


(Flippy) #16

Maybe you are using Radiant 1.5 (im using 1.4)
although i dont think this should be a problem…
?


(CyburK) #17

yes use the " id "key and as value a unique name with number. for example axisspawn01 and so on.


(EB) #18

@dogred9 …you must be doing something wrong…

USING touch WORKS
USING the trigger setup(with trigger_multiple) with targeting the func_door WORKS (using “Key” “0”)

Either you’re trying to do things to a func_door_rotating or you’re borking things from the get-go. Slow down and make sure you can make what you want.
What is it exactly that you want this door to do ?