Spawn Issues Thread


(Mateos) #1

Hi there,

Since I’ve several troubles with spawns, even after reproducing everything from Gold Rush…

I have a map with at the map start 2 active Axis spawns. So in game_manager there’s:
setautospawn “description key of team_WOLF_objective” 0

On Warmup, it’s OK. When Warmup is over, I spawn back… And if I immediately selfkill guess where I will spawn? Just like in 1944 Nordwind, when on map start you spawn at Tank Depot once, then back like in Warmup.

The team_WOLF_objective and the several team_CTF_redspawn are the same as the Tank Depot spawn of Gold Rush. The script? Exactly like in Gold Rush.

If you need map source or script just ask, but it should not be needed :confused:

I only found threads about flag spawns, and since I had an instance in original maps I thought it would be enough. I spent one hour in trying/retrying yesterday and still can’t figure out what’s wrong.

And I will explain the next issues after resolving this one, because they’re even better and funny.


(UJERebel) #2

I’m not really sure what you mean, i don’t get the warmup spawn situation?
But how did you do the " 2 active Axis spawns" system?

Did you check script execution with texts?

(map could be useful tough)

Rebel


(Mateos) #3

In my installation I have a warmup of 10 seconds, when I join Axis I spawn at the correct location.
When the Warmup is over, I spawn in an other active spawn, and if I /kill I will spawn where it is scripted.
It’s like on Gold Rush: Axis have both Tank Depot and their Courtyard Spawn available on map start.
I will try to remove the wait before the setautospawn stuff, maybe in Gold Rush without this command the spawns work fine, and on my map it requires an insta-exec…

Edit:
Removing the wait did it. But I’m wondering how by default ET select a spawn when several are available on start… Maybe the closest from map origin.

Btw, I will try to reproduce the other bug… I haven’t touched the script/entities, it works fine now… I have like Gold Rush a spawn which is Axis on map start and turn Allies when Tank is stolen; alertentity on team_WOLF_objective seems to do it well now, before I had both teams spawning there in the same time…


(UJERebel) #4

Is the gamemanager excecuted after warm-up too?

Rebel


(Mateos) #5

Should be, spawntime is set for both teams, and the voice announces are played.