Spawn Camping!


(cheekyRaccoon) #1

well probably there’s already discussions on the matter but then again it’s never to much to express our own opinion’s more than once to get heard

Not that happens everygame but when it happens just makes it so half of the players in that particular game break the main rule from the tutorial “Don’t Be a Dick”

Either protect the spawns with invisible walls of some sort, invuln for some secs when you spawn! or even particular areas where the enemy team cant enter to. Anything really to prevent the spawn camping. basicly this issue kills the servers when some team get to camp and it takes the fun out of the game at least for 1 of the teams … the other team will basicly laugh at it …

anyway my two cents…


(Szakalot) #2

nope:, reposted from here

[quote=Szakalot]
Spawncamping - as in - setting up an ambush between objective-area and the reinforcement wave is a perfectly valid tactic, and multiple abilities in the game benefit from ambushes (mines, sticky bombs, turrets, healing stations, heartbeat sensors, grenade launcher, frag grenade, airstrikes, lazor, artillery…)

Spawncamping - as in - completely locking your opponent down in their spawn for the rest of the map is a sad result of unbalanced teams, AND NOT the dubious desire of one team to ‘spawncamp’.

I completely understand that you do not want to spend your time playing the game by waiting for each new wave, facing overwhelming odds as soon as you spawn. But if some anti-spawn camping solution is devised, you would face the same overwhelming odds as soon as you leave your spawn area. Don’t really see how that is so much more enjoyable, guess there is 5 more seconds of pressing ‘sprint’.

Quake wars had all the necessary features to prevent ‘spawncamping’ - your main base had protective walls, indestructible (and deadly) automatic turrets, the majority of your vehicular arsenal would spawn here, for you to peruse… but that still didn’t make unbalanced teams more enjoyable. If you were unlucky to be on the losing side, you’d face a grind against a brick wall on attack, or a hopeless attempt to stop an enemy’s steamroll on defense. [/quote]


(cheekyRaccoon) #3

it’s all true but more than once i was able to sneak thru and get a c4 to the objective altho when i check the teams 3 players already left so even if some1 passes and pushes 1, 2 or 3 back from their ambush spots it doesnt matter cause the game is already over…

i’m not saying that i disagree with what u said but each map as at least 2 ways out so basicly “ambushers” divide giving an opportunity for the other team to sneak through or power through one of the ways… just gives a bit of a better chance of coming back… and i’m not saying it is possible to come back, but the higher % of the possibility of it happen is fine by me.

so in conclusion its not the ambush as u call it that i’m against its the actual spawn camp. i dont mind ppl camping with 1 rihno and 5 medics in a shoke point just outside of spawn is the actually spawn to sticky bombs or ppl already positioned on your backs sides and front on the spawn area that i’m agaisnt.


(Borganism) #4

when there are multiple turrets and enemy players inside your spawn area the 3 second invunerability is kinda useless. Particularly on the first spawn of Chapel.
While it is true that unbalanced teams are the root cause, it would still be possible to mount an offence if you could live for more than 2 seconds. If you are dead before you can make it out of the spawn building there is literally no hope of doing anything.