Spawn camping on Railgun


(BarBQue) #21

All it takes is 2 mortars dropping onto the spawn doorway to kill respawners and Field ops/Panzers to take out those who are lucky/smart.

Throw in anybody else you want and what you have is a locked down Spawn with no possible way of exit.

A larger shack or some additional trainyard overhangs to limit air-strikes, Artillary, Mortars would be key


(funkPig) #22

Right BBQ, esp. if one of those mortars are hitting the back of the house where they know that the “smarter” players will be trying to get out.

I think this has been mentioned b4 but what about a tunnel from the shack to the depot yard? gives you a covered section were mortar/airstrike/arty cant get you , but they can camp a mg in there…?


(Vetinari) #23

one mg in a tunnel is the target a pf-soldier is looking for ;->


(SCDS_reyalP) #24

That is not true. If they are shelling directly on the exits, at least half of the axis team should be able to get out while they are still invulnerable. This is another problem that many people suffer from… not moving the instant they spawn. Of course, on railgun the idiotic one player wide door makes it hard for everyone to get out, but a good portion of the team should be able to.

Also, mortars don’t fire very fast, so anyone who did not have time to get out while invulnerable, and didn’t get splatted by a shell, should be able to time their escape. Certainly the axis might get annihilated for a few spawns, but, given skill and determination, they will get out. Even if it takes 10 unsuccessful rushes, you can still win the map.


({PiQ} Apoch) #25

I think it all comes down to good teamwork. People sitting around in a spawn is recipe for slaughter on any map, not just railgun. Railgun happens to be the worst (IMHO) but as several people have said, if your team is half decent, you can break out of there in a few tries. Have a field op airstrike the area past the stone wall, put a panzer or two up on the tower, and just pour towards the depot yard. Not a walk in the park, but I’ve seen it done many times.


(Depth_Charge) #26

yup its all bout skill when ever a team gets camped i allways see people with panzers or snipers trying to clear their spawn but i have soem news for these people THAT DOESNT WORK cuz they will respawn just as fast only way that cud ever work wud be if it was maxlives but low number of lives


(deception5) #27

I think (please correct me if I am wrong) that the axis respawn times default to 30 seconds and allies 20 seconds. This is usually good since the allies are assaulting, but I think the times should be swapped on this map (and any other where the axis assaults). This would certainly help the spawncamping problem. And why should the allies have such a huge advantage on this map?


(rgoer) #28

Well, I think they deserve a tiny leg up because (I’ve found this to be the case, at least) once the axis win that first major battle and manage to get the ammo onto the first tug, the allies are broken–you hardly ever see an allied team hold the map once the axis get the tug to the depot that first time.


(Kendle) #29

They are. :wink:


(Sick Boy) #30

They are. ;)[/quote]

not exactly, both have 20 secs spawn


(Kendle) #31

Oops :eek:


(Depth_Charge) #32

no they are default allied=20 axis=30


(SCDS_reyalP) #33

Not true

They are 30/20 in the .arena file, but the script seems to take priority