I don’t really think of Sparks’s loadouts as well balanced compared to a medic like Phoenix.
Sparks doesn’t really have combat strength, which makes things like Unshakeable and Focus really weak on her.
On top of that, Focus was nerfed back in, what? Before it just increased accuracy while aiming down sights. Now it’s only useful with snipers and nothing else.
And on top of that in order to have the other loadouts for Sparks be viable they needed to nerf the MP9 until it gets pushed into the role of “bad in combat but gives best augments”, which only exacerbates the problem.
I think that this needs to be fixed.
One idea I had (it’s a pretty bad one) could be found in the spoiler below.
[spoiler](Insert name here.)
Allies affected by your support ability also get an augment buff, depending on which augments you have. Lasts 10 seconds. (Doesn’t grant augment buffs that affect support abilities or grant additional instances of augments they already have. Additional healing from sources aside from a health station remove this status effect.)
For example…
181 Gunslinger Agent
(Augment)
Potent Packs
Quick Draw
When another player picks up these med packs, they get a Quick Draw buff.
371 Fireborn Agent
(Augment)
Guardian Angel
Unshakeable
Players that pick up these med packs are able to survive a scratch from an explodydendron airstrike. (That augment needs another change, like “20% less delay to explosive abilities” instead of what it is right now.)[/spoiler]
It’s far from the only possible idea for this character.
I mean, sure Sparks might not need a buff, but a lot of her loadouts aren’t really up to par.
