Sparks the sniper


(zealousHumdinger) #1

Is it me or Sparks is being used to snipe more than be a medic now? It’s hilarious when you see people dying around but she snipes more than Vassili. Maybe tone down her medic gun damage. This is pretty silly.


(STOGE) #2

I like the fact that there’s essentially a railgun in DB, but yeah I’ve seen this a lot recently too. A medic should be a MEDIC, not a fragging class. Perhaps tune down the damage to a half/a little less than half their health for body shots and have them have like a quarter health left from headshots to make her play like a proper aid class; Damaging people for the actual fragging mercs to pick off etc…

That always leaves them their SMG to finish said person off though, so Idk.


(RuleofBooKz) #3

id already suggested making it different keys / buttons for the heal beam vs the dmg beam. stops her just sitting back fully charged waiting to heal or dmg. not a huge difference but this is a very fast paced game and having to commit a full charge as a weapon or a medical assist slighly balances out the class.

Also adding a max range to the heal.

With this new development maybe a damage fall off over distance?


(stealthyBass) #4

Nah. She’s pretty great. Leave her alone.


(Ghosthree3) #5

Nah. She’s pretty OP. Nerf her shit.


(stealthyBass) #6

Nah. She’s pretty OP. Nerf her shit.[/quote]

Just look hard in her direction and she falls over. A well played Sparks is hard to kill sure but any of the Mercs are like that if you can play them well.


(RuleofBooKz) #7

its not about how hard she is to kill that makes her unbalanced


(STOGE) #8

It’s more annoying for your teammates if you’ve got one that’s going for frags, that’s where I was going with my above post.

As far as playing against her, Sparks downfall is her low hp, she can be easily focused down, so I’m not too sure she needs a nerf per say; just better players playing her as her role.


(Ghosthree3) #9

A smart Sparks player supporting a semi competent team in a good location can turn an 8v8 into a 15v8.


(Viquel) #10

Sparks is the ultimate middle-finger to PUG-heroes.

Oh, a nice 1vs1 you barely survived?
What’s that, you brought no backup an an enemy Sparks is in LoS?
It was a 1vs2 all along, that white bolt didn’t fail to hit, it connected pretty well.
You really should have taken that extra second to gib your previous target, now it’s laughing and shooting in your stupid back!

If Sparks can anticipate a player dying, she can revive him the very second he would be dead. This comes at the cost of possibly overcharging the reivr, and not doing anything else. A little too soon and nothing happens, a little too late had they gibbed him.

It makes PUG’s irrationally hard, I’m with you. You are used to do as you please, fail to finish, and expect to carry the rest of your-scrub team with your impressive 50/10. Well, this isn’t TDM, and your 50/10 yields less score than the 3/3 Sparks doing reviving. You probably killed less than half of the 50 properly, and most of them just rose and continued doing the objective.

I haven’t seen a Sparks that got carried away fragging instead of reviving, but oh so many Aura don’t revive or plant the station for anyone besides themselves. The frag-Sparks are maybe just enjoying the last few days before the aver age 8vs8 yields 7 total sparks, neither of them reviving.
Also, I wouldn’t call Sparks a “Medic”, rather a revive-machine. The tiny healthpacks don’t heal squat, people don’t even bother going a step out of their way if you missed them with a pack.


(Ghosthree3) #11

Honestly the packs aren’t worth using for anyone but yourself. Best to save those to keep yourself up and just revive allies to full hp 24/7.


(coruscate) #12

The health packs are pretty much her owns if she gets into a pinch, but she is so retarded op in comp play (5v5 with 1 merc rule)
She is faster with the revive than you with the gib, when you stand on top of the enemy and u kill him and try to gib him with your knife you are actually slower than her reviving him which makes it basically useless to kill the offensive mercs over the sparks and due to the INFINITE range on that shit she doesnt even need to be nearby. All your shots in vain when you cant gib him while he stands up. Most of the DirtyCups pugger agree that something has to go and most think it should be the protection after the revive by her so that someone has the actual chance to kill the revived guy before he can do any damage to you. it cant be like this, she is over the top the best medic you could ever want without that much of disadvantages. Her healing for herself is even better than sawbonez due to not beeing slower on her self.


(RuleofBooKz) #13

see. SEE?!?! we already had that a short rez shield, with get up animation, was ok and now this new BS.

So no - dont fuck with the already settled rez shield debate instead just balance sparks. Like has been said.


(avidCow) #14

The Revivr is not a rail gun. Not even close. It is not good at sniping. Her med packs are weak. Stop being such cry baby pussies and adapt.


(Ghosthree3) #15

[quote=“Viquel;34900”]You really should have taken that extra second to gib your previous target, now it’s laughing and shooting in your stupid back!

It makes PUG’s irrationally hard, I’m with you. You are used to do as you please, fail to finish, and expect to carry the rest of your-scrub team with your impressive 50/10. Well, this isn’t TDM, and your 50/10 yields less score than the 3/3 Sparks doing reviving. You probably killed less than half of the 50 properly, and most of them just rose and continued doing the objective.[/quote]
Lol no, I gib every single kill I get that I can. The only ones I don’t are out of range or get revived. Unfortunately it is impossible to solo kill a player that has an attentive, skilled, Sparks attending to them.

Because…

A skilled Sparks will have it charged enough, if not full, to revive right as their target goes down. This is impossible to gib and even if they don’t come up with full health, costs you time/bullets/your life. A full charge can pick up a Fragger at full life if you have the perk too, it’s absolutely ridiculous to be expected to not just deal 150 damage once, but twice.

Sparks just makes the game hell because no matter how much progress you temporarily make she can press a rewind button that affects only her own team, it’s fucked. She’ll get nerfed in some way eventually, you just watch.


(Szakalot) #16

It is likely a change to gibbing might be implemented allowing for some quick-gibs before Sparks get a revive.

have hope!


(immenseWalnut) #17

It would be more helpful if the devs got rid of that annoying spinning that downed enemies do. I often put them down and start shooting them in the head, but then they spin around and you can only body shot them. This is often the difference between Sparks getting them up or not.

Also, as best as I can tell, shots that hit a target as they are falling into the downed state don’t seem to count until the animation is over and they are on the ground.


(Ghosthree3) #18

When the hitreg gets fixed for Sparks it’s going to get even worse. It’s bad now…but then, oh god then…


(Ye Olde Whap Goblin) #19

I personally find the Rev gun really hard to use, as the hit reg on it is a little odd (for both reviving and attacking).

I prefer to go on knifing sprees with her.


(Szakalot) #20

[quote=“immenseWalnut;34923”]

Also, as best as I can tell, shots that hit a target as they are falling into the downed state don’t seem to count until the animation is over and they are on the ground.[/quote]

yup - this is the change being considered.

As far as revive gun hit-reg: aim around half-body’s-size above it: much easier to revive; aiming at the body directly has very poor results.