ok, bare with me this is going to be a long one. im going to make this as clear as possible with a set up like pros-cons-concerns-suggestions
pros: this character is fast, like crazy fast but shes more then balanced with her lack of any armor at all but this also comes at a staggering 2 hit kill from fraggers MG. this in some aspects makes her not even worth playing as nearly any gun in the game will easily lay her out in less time it takes to dump a mag into someone (ie kill them) this is a substantial problem as she has two pistols instead of a primary, the sloping disadvantage is supposed to be made up for with her medic gun.
The medic gun is a great addition to the game as it provides an offensive and defensive weapon with the ability to head shot to an instant finish but this gun comes with a HUGE problem, read on.
Cons:Despite being fast and it takes so little amount of damage to knock her down its almost like you have to hide and camp but that’s not the idea behind her at all, shes fast and nimble but i find myself in the back of the map hoping someone dies in my line of sight. another thing is that the maps in this game are so close together its almost unnecessary to revive at a distance as most of the time you even go to use the medic gun you are 2 feet away and the amount of time it takes to charge i could have done it 6 times with defibs. aside from that shes given the TMP and a pistol and both of which struggle to take out one person without a reload and her mag count is so small youll be lucky to get 3 kills without finding yourself in the back of the map pounding V22 V22 V22 I NEED AMMO!
her medic gun is a huge plus but it comes at a strange and unwieldy cost, often switching to it takes so damn long players respawn because they see no medic around them at range (which is where this thing is meant to be used mind you), this cupped with the fact that there is a hiccup if you click to charge before its fully equip it will simply not charge. this greatly reduces effectiveness overall for this class as this “weapon” is her reason for being so s**t.
Concerns:I’m worried this character is trying to be to many things at once and it cant do any /one/ thing right, her speed wants her to push up quickly but her lack of armor pushes her to the back of the line and her inability for a speedy revive makes her the dodo of the mercs. oddly enough i didn’t even talk about the fact she has a tiny med bag that heals about 25HP per bag and she can throw 4 of them, i get that but its not even enough to heal her skinny a** to full less you drop all 4 and by then you take 2 bullets and you die. its to my understanding shes supposed to play a back up support but when it comes down to it she possesses no support about her, healing 25HP and taking 3 times longer to revive players (i cant tell you how many times i watched my teammate get shot to death on the ground waiting for my laser to recharge). I’m not saying she doesn’t have a fit in this game I’m saying shes spread too thin to be a viable alt to aura or even sawbones.
now the good part
Suggestions:If I haven’t made it obvious yet this merc needs a lot of love both from the devs and the community but we need to find out what shes meant for and refine that skill that only she can bring to the table; so lets start with whats shes good at. shes a medic at heart, with the skills to revive at a distance she can keep a team running without ever needing to butt touch; but whats wrong with her that she cant do that? well for starters shes too weak, maybe making her slower and have more armor could make her harder to knock down and more of a “is anyone a sparks?” kinda merc. making her slower wouldn’t matter too much as she doesn’t need to run to players to revive them (MAKES SENSE!) so slow the fk down spark and take it slow for the team, you meant to keep people up not keep yourself down! her medic gun makes a great offensive gun with a recharge action but here the thing… its ST! so is her damned TMP! how can we bump the effectiveness of her medic gun and give her a weapon that’s worth a damn on the field AND reduce the time it takes to revive? this is a no brainier! joking aside making her medic gun her primary gun would not only buff her “ammo” as it recharges but it would reduce the time to whip out a separate gun to revive and if it did enough damage it could be a nice way to get some kills here and there (shes not supposed to be out on the front lines remember). you could argue that “you can just equip it as soon as you spawn” but that’s not the point, this character is supposed to be a support and having the medic gun out and waiting for a charge just to revive doesn’t feel viable because its crap at damage unless its full charged and its still not a good weapon and on top of that the character still falls short of her other aspects. removing the need to charge up could give a nice buff to her medic gun upping people faster and providing additional damage but still keeping the main idea to charge when necessary. and pls, no 25HP bags, shes a medic not a drug dealer. maybe a small area of effect around her that makes her a mobile healing station for 5-10 seconds or give her 100HP medbags or even med “grenades” at 25HP healing more then one person (sticking to the ranged theme).
Pros in short: fast. medic gun.
Cons in short: shes to fast to stay in the back of the map fearful of an instant death. her medic guns takes to long to charge. her med bags are to small to make a difference to team mates or yourself.
Suggestions In short: medic gun needs buffing ie charge time and damage, her speed should be reduced, her armor should go up, should get 100HP medpack or 25HP med grenades or she should get a healing radius for a limited time.
hope you enjoyed and agreed with my statements, i hope to give much more of my feed back in the future.