Sparks! How to play! Help!


(AnonyBOSS) #1

Heyall. I’ve asked this question in the past about thunder if anyone happens to remember. I now can play thunder, BUT
Sparks walked in and I don’t even know how to use her in game. If anyone could give some pointers and tips for gameplay, that’ll be awesome.

Because honestly, it’s kind of embarrassing to have a gold card for Sparks without knowing how to use her effectively.

Cheers.


(Eox) #2

Focus on reviving first. Killing is for when there’s no one to rez. Stay at range as well : don’t expose yourself too much. You can revive at range : exploit it as much as you can. There’s however falloff on the REVIVR but it’ll only start at 19m, so don’t go too far as well.

Your medpacks will never sustain the team, so keep them for key members or yourself. The most efficient use of Spaks IMO is as a secondary medic, Sawbonez being the main medic. Sawbonez can sustain the team with health efficiently but can’t sustain himself as much. This is where your job begins : make sure to keep Sawbonez alive and revive targets who are too risky to revive for Sawbonez. This way, Sawbonez can focus on sustaining the team. Don’t forget to spare some packs for yourself as well.

Your best Loadout is 383. With Get Up, try to make sure so spend just enough charge to revive at max hp or close for light mercs. It’ll spare you a bit of charge and time.


(CCP115) #3

Don’t try and fight.

I find it funny when people complain that “Sparks can’t hold her own in a fight”, well no shit, she’s not meant to be able to.

Use range as much as you can. Abuse your REVIVR and your speed. Abuse medpacks until SD fix em.


(OmaGretel) #4

@CCP115 Care to elaborate on why Sparks should be the only merc in the game that’s not supposed to be able to fight back?
She is utterly useless in many situations, because the enemy gibs your teammates too fast. Mainly she is just OP in comp, but comp is dead. Haven’t seen a good Sparks player in a long time on pubs, who actually contributed more than he could have with any other merc.
The situations where her ranged revive has a strong influence on the match are just too rare to justify making her this weak in combat, imo.


(Terminal_6) #5

I’d practice maneuverability with Sparks. Alongside Aura, she has the fastest speed in the game, and her capacity for killing and reviving increase ridiculously if you get a handle on maneuvering.

A lot of people say you shouldn’t even bother trying to fight with Sparks, but it’s definitely possible if you learn to use the REVIVR in tandem with rapid movement. Always prioritize reviving, though. Don’t bother with a full charge if the target or yourself is under fire, or if there’s a lot of people to revive, because the REVIVR can overheat (and it’s really awkward when it does while someone’s waiting for you to rez them). Don’t spend a lot of time staring at its display, though.

If you need to fight someone, run away into medium range if you’re not there already. Keep moving while you charge up a shot, aim for the head if you can, but a bodyshot is better than a miss. Clean up with your machine pistol if their health’s low enough, use your best judgment if you need another REVIVR shot. It’s very rarely a good idea to start an engagement with your machine pistol.

And for every purpose, never stop moving, Sparks is fast for a reason. Learn the way of the REVIVR, too.


(MTLMortis) #6

How to play Sparks:

Step 1. Put Aura into your loadout
Step 2. Place healing station in a high traffic point
Step 3. Profit

p.s. anything above bronze is purely cosmetic so there is no embarassment for anything. I have plenty of gold cards I will never use because the specific loadout is utter crap.

Sparks, imo, is the weakest of the medics in terms of combat unless you are very proficient with snap-shotting. Either case, best way to get good at any merc is to simply force yourself to play the class.


(AnonyBOSS) #7

From my observations, I noted that the good players (yes, I have seen some extremely proficient Spark players) use the Rev. Gun as a long range sniper and their primary. I do understand that sparks won’t be easy to master too, as here learning curve is pretty high too.

Thanks for the tips so far guys.

P.S.
Here’s the gold that I got by luck with 0.4%. Still wondering why I don’t get Cobalt or a Event Case by now XD

(No pic because I can’t find a way to upload, sry)

Sparks 181 Tornado Agent

MP400
Selbstadt
Beckhill Combat

Flying Pig
Quick Draw
Springy

Crown Camo


(CCP115) #8

[quote=“OmaGretel;169267”]@CCP115 Care to elaborate on why Sparks should be the only merc in the game that’s not supposed to be able to fight back?
She is utterly useless in many situations, because the enemy gibs your teammates too fast. Mainly she is just OP in comp, but comp is dead. Haven’t seen a good Sparks player in a long time on pubs, who actually contributed more than he could have with any other merc.
The situations where her ranged revive has a strong influence on the match are just too rare to justify making her this weak in combat, imo.[/quote]

She can fight back, you just have to be better than average.

It’s literally because that’s how SD designed her. That’s it. Low health, crappy guns, but a good ability.

And it makes sense, she’s a medic with a REVIVR sniper thing. Do you want to give her SMG primaries? She’s been balanced up to this point with two secondaries in mind. It’s too late to change it now without crazy repercussions.


(OmaGretel) #9

[quote=“CCP115;169526”][quote=“OmaGretel;169267”]@CCP115 Care to elaborate on why Sparks should be the only merc in the game that’s not supposed to be able to fight back?
She is utterly useless in many situations, because the enemy gibs your teammates too fast. Mainly she is just OP in comp, but comp is dead. Haven’t seen a good Sparks player in a long time on pubs, who actually contributed more than he could have with any other merc.
The situations where her ranged revive has a strong influence on the match are just too rare to justify making her this weak in combat, imo.[/quote]

She can fight back, you just have to be better than average.

It’s literally because that’s how SD designed her. That’s it. Low health, crappy guns, but a good ability.

And it makes sense, she’s a medic with a REVIVR sniper thing. Do you want to give her SMG primaries? She’s been balanced up to this point with two secondaries in mind. It’s too late to change it now without crazy repercussions.[/quote]

No, it doesn’t make sense in my opinion. Every other merc in this game can defend him-/herself, even the other medics. Sparks can just tickle the enemy at a distance with the ridiculous amount of damage drop off. And at close range she gets rushed easily and can’t defend herself.
I never said I want her to have an SMG, that would completely change her. But with the recent sniper changes, considering how much easier it got, I think it’s time to think about reverting the damage drop-off or at least reducing it by at least 50%.
The problem is that Sparks is only balanced around comp, where the ranged revive makes so much more of a difference than on pubs. But since pubs are less organized and you cannot team kill+revive to quickly heal up, I don’t really see a reason to play her anymore.
And dont give me that about having to be better than average. I have over 150 hours on Sparks and, in all decency, used to be pretty good with her. I know how to play her and can still do kinda good, but I always feel like I could do much better with just any other merc.


(briefVein) #10

Yea the thing where they made her rev gun loose damage/rev at distance sucks imo


(Jesus) #11

Dont you dare calling the REVIVR a sniper thing now that its damage have been nerfed to smg range thanks to all the whiny crybaby who couldnt kill a 80 hp merc.


(MTLMortis) #12

Not all players are as shitty as the Sparks you apparently play with.


(CCP115) #13

[quote=“OmaGretel;169535”][quote=“CCP115;169526”][quote=“OmaGretel;169267”]@CCP115 Care to elaborate on why Sparks should be the only merc in the game that’s not supposed to be able to fight back?
She is utterly useless in many situations, because the enemy gibs your teammates too fast. Mainly she is just OP in comp, but comp is dead. Haven’t seen a good Sparks player in a long time on pubs, who actually contributed more than he could have with any other merc.
The situations where her ranged revive has a strong influence on the match are just too rare to justify making her this weak in combat, imo.[/quote]

She can fight back, you just have to be better than average.

It’s literally because that’s how SD designed her. That’s it. Low health, crappy guns, but a good ability.

And it makes sense, she’s a medic with a REVIVR sniper thing. Do you want to give her SMG primaries? She’s been balanced up to this point with two secondaries in mind. It’s too late to change it now without crazy repercussions.[/quote]

No, it doesn’t make sense in my opinion. Every other merc in this game can defend him-/herself, even the other medics. Sparks can just tickle the enemy at a distance with the ridiculous amount of damage drop off. And at close range she gets rushed easily and can’t defend herself.
I never said I want her to have an SMG, that would completely change her. But with the recent sniper changes, considering how much easier it got, I think it’s time to think about reverting the damage drop-off or at least reducing it by at least 50%.
The problem is that Sparks is only balanced around comp, where the ranged revive makes so much more of a difference than on pubs. But since pubs are less organized and you cannot team kill+revive to quickly heal up, I don’t really see a reason to play her anymore.
And dont give me that about having to be better than average. I have over 150 hours on Sparks and, in all decency, used to be pretty good with her. I know how to play her and can still do kinda good, but I always feel like I could do much better with just any other merc.[/quote]

Again, you sparks mains exaggerate crazily.

Sparks is a medic. With a revive gun. Have you ever played against a good Sparks? You know you are not when you get sniped every 5 seconds, but every time you kill an enemy a dart comes flying in, reviving them.

Sparks is meant to revive people first, fight later, that’s how it is. SD aren’t gonna change that. You just chose the wrong merc to main to kill things.


(OmaGretel) #14

Not all players are as @$!# as the Sparks you apparently play with.
[/quote]

Makes sense, dude.


(OmaGretel) #15

[quote=“CCP115;169727”][quote=“OmaGretel;169535”][quote=“CCP115;169526”][quote=“OmaGretel;169267”]@CCP115 Care to elaborate on why Sparks should be the only merc in the game that’s not supposed to be able to fight back?
She is utterly useless in many situations, because the enemy gibs your teammates too fast. Mainly she is just OP in comp, but comp is dead. Haven’t seen a good Sparks player in a long time on pubs, who actually contributed more than he could have with any other merc.
The situations where her ranged revive has a strong influence on the match are just too rare to justify making her this weak in combat, imo.[/quote]

She can fight back, you just have to be better than average.

It’s literally because that’s how SD designed her. That’s it. Low health, crappy guns, but a good ability.

And it makes sense, she’s a medic with a REVIVR sniper thing. Do you want to give her SMG primaries? She’s been balanced up to this point with two secondaries in mind. It’s too late to change it now without crazy repercussions.[/quote]

No, it doesn’t make sense in my opinion. Every other merc in this game can defend him-/herself, even the other medics. Sparks can just tickle the enemy at a distance with the ridiculous amount of damage drop off. And at close range she gets rushed easily and can’t defend herself.
I never said I want her to have an SMG, that would completely change her. But with the recent sniper changes, considering how much easier it got, I think it’s time to think about reverting the damage drop-off or at least reducing it by at least 50%.
The problem is that Sparks is only balanced around comp, where the ranged revive makes so much more of a difference than on pubs. But since pubs are less organized and you cannot team kill+revive to quickly heal up, I don’t really see a reason to play her anymore.
And dont give me that about having to be better than average. I have over 150 hours on Sparks and, in all decency, used to be pretty good with her. I know how to play her and can still do kinda good, but I always feel like I could do much better with just any other merc.[/quote]

Again, you sparks mains exaggerate crazily.

Sparks is a medic. With a revive gun. Have you ever played against a good Sparks? You know you are not when you get sniped every 5 seconds, but every time you kill an enemy a dart comes flying in, reviving them.

Sparks is meant to revive people first, fight later, that’s how it is. SD aren’t gonna change that. You just chose the wrong merc to main to kill things.[/quote]

So, if Sparks is so balanced, then why is your only advice how to play her “you just have to be better than average”. That is basically the definition of unbalanced. Because even then, you would have a greater impact with any other merc.
If I’m as much of a noob as you want to make me look, then please write a guide how to be effective as Sparks and how to actually make a difference. Hint: Sitting back and reviving, only fighting when you have to is not very effective.
To me you just sound like a butthurt guy, who hates getting his head blasted off by a laser and actually doesn’t have too much experience with playing Sparks. Prove me wrong!


(Your worst knifemare.) #16

She cant defend herself at all. At least give her a new weapon so she can fight back better when she has no choice.


(Apofenas) #17

REVIVR is something that you could call primary. It can revive and kill at the same time so you might want to use it. However as a weapon its about 40 bodyshot dps on shot spam and 45 bodyshot dps on full charge. However it has almost no (if any) recoil and spread both on hip fire and iron sight. That means you got to learn to make headshots with REVIVR, which is 130 damage per charged shot. Before damage fall off nerf REVIVR could compite with sniper rifles if you had skill to use it (or snipers didn’t have any), but now it has damage falloff, so no long range usage.

I’d better avoid direct fight and abuse no recoil/spread to poke enemies from range or from corner with 65/130 shots and run away.

Also keep away from snipers and make sure you have full hp before you engage them. Moa does 75 damage, Fel-ix - 79 (100 with Aimee). PDP and Grandeur will kill you with 2 bodyshots in no time too.

Your aim as medic is to revive team mates. Don’t bother with throwing med packs to anybody. They are worthless even with direct hit and potent packs. Better leave keep them for yourself and let other medics do what they do many times better.

If you really need to heal somebody in competitive, just do a team kill and revive with full charge. Will save you time and medpacks.

383 is best Sparks load out possible as it buffs both her support usage(revives and medpacks) and combat usage(Faster fire rate for REVIVR). You wont get a lot from drilled, double time and other weapon augments as she has 2 secondary weapons.


(CCP115) #18

[quote=“OmaGretel;169743”][quote=“CCP115;169727”][quote=“OmaGretel;169535”][quote=“CCP115;169526”][quote=“OmaGretel;169267”]@CCP115 Care to elaborate on why Sparks should be the only merc in the game that’s not supposed to be able to fight back?
She is utterly useless in many situations, because the enemy gibs your teammates too fast. Mainly she is just OP in comp, but comp is dead. Haven’t seen a good Sparks player in a long time on pubs, who actually contributed more than he could have with any other merc.
The situations where her ranged revive has a strong influence on the match are just too rare to justify making her this weak in combat, imo.[/quote]

She can fight back, you just have to be better than average.

It’s literally because that’s how SD designed her. That’s it. Low health, crappy guns, but a good ability.

And it makes sense, she’s a medic with a REVIVR sniper thing. Do you want to give her SMG primaries? She’s been balanced up to this point with two secondaries in mind. It’s too late to change it now without crazy repercussions.[/quote]

No, it doesn’t make sense in my opinion. Every other merc in this game can defend him-/herself, even the other medics. Sparks can just tickle the enemy at a distance with the ridiculous amount of damage drop off. And at close range she gets rushed easily and can’t defend herself.
I never said I want her to have an SMG, that would completely change her. But with the recent sniper changes, considering how much easier it got, I think it’s time to think about reverting the damage drop-off or at least reducing it by at least 50%.
The problem is that Sparks is only balanced around comp, where the ranged revive makes so much more of a difference than on pubs. But since pubs are less organized and you cannot team kill+revive to quickly heal up, I don’t really see a reason to play her anymore.
And dont give me that about having to be better than average. I have over 150 hours on Sparks and, in all decency, used to be pretty good with her. I know how to play her and can still do kinda good, but I always feel like I could do much better with just any other merc.[/quote]

Again, you sparks mains exaggerate crazily.

Sparks is a medic. With a revive gun. Have you ever played against a good Sparks? You know you are not when you get sniped every 5 seconds, but every time you kill an enemy a dart comes flying in, reviving them.

Sparks is meant to revive people first, fight later, that’s how it is. SD aren’t gonna change that. You just chose the wrong merc to main to kill things.[/quote]

So, if Sparks is so balanced, then why is your only advice how to play her “you just have to be better than average”. That is basically the definition of unbalanced. Because even then, you would have a greater impact with any other merc.
If I’m as much of a noob as you want to make me look, then please write a guide how to be effective as Sparks and how to actually make a difference. Hint: Sitting back and reviving, only fighting when you have to is not very effective.
To me you just sound like a butthurt guy, who hates getting his head blasted off by a laser and actually doesn’t have too much experience with playing Sparks. Prove me wrong![/quote]

I think you don’t realise what Sparks is meant to do. I will say this one last and final time.

She’s a MEDIC. Shes REVIVES people. Fighting is secondary to her. To fight proficiently with her is requiring of good skill. Because she’s unbalanced? No, because SD didn’t want to make her a good fighter.

I don’t go around saying that Fragger is too bad at healing and needs defibs. Because he isn’t meant to heal, at all, that’s not his damn job.


(OmaGretel) #19

[quote=“CCP115;170118”][quote=“OmaGretel;169743”][quote=“CCP115;169727”][quote=“OmaGretel;169535”][quote=“CCP115;169526”][quote=“OmaGretel;169267”]@CCP115 Care to elaborate on why Sparks should be the only merc in the game that’s not supposed to be able to fight back?
She is utterly useless in many situations, because the enemy gibs your teammates too fast. Mainly she is just OP in comp, but comp is dead. Haven’t seen a good Sparks player in a long time on pubs, who actually contributed more than he could have with any other merc.
The situations where her ranged revive has a strong influence on the match are just too rare to justify making her this weak in combat, imo.[/quote]

She can fight back, you just have to be better than average.

It’s literally because that’s how SD designed her. That’s it. Low health, crappy guns, but a good ability.

And it makes sense, she’s a medic with a REVIVR sniper thing. Do you want to give her SMG primaries? She’s been balanced up to this point with two secondaries in mind. It’s too late to change it now without crazy repercussions.[/quote]

No, it doesn’t make sense in my opinion. Every other merc in this game can defend him-/herself, even the other medics. Sparks can just tickle the enemy at a distance with the ridiculous amount of damage drop off. And at close range she gets rushed easily and can’t defend herself.
I never said I want her to have an SMG, that would completely change her. But with the recent sniper changes, considering how much easier it got, I think it’s time to think about reverting the damage drop-off or at least reducing it by at least 50%.
The problem is that Sparks is only balanced around comp, where the ranged revive makes so much more of a difference than on pubs. But since pubs are less organized and you cannot team kill+revive to quickly heal up, I don’t really see a reason to play her anymore.
And dont give me that about having to be better than average. I have over 150 hours on Sparks and, in all decency, used to be pretty good with her. I know how to play her and can still do kinda good, but I always feel like I could do much better with just any other merc.[/quote]

Again, you sparks mains exaggerate crazily.

Sparks is a medic. With a revive gun. Have you ever played against a good Sparks? You know you are not when you get sniped every 5 seconds, but every time you kill an enemy a dart comes flying in, reviving them.

Sparks is meant to revive people first, fight later, that’s how it is. SD aren’t gonna change that. You just chose the wrong merc to main to kill things.[/quote]

So, if Sparks is so balanced, then why is your only advice how to play her “you just have to be better than average”. That is basically the definition of unbalanced. Because even then, you would have a greater impact with any other merc.
If I’m as much of a noob as you want to make me look, then please write a guide how to be effective as Sparks and how to actually make a difference. Hint: Sitting back and reviving, only fighting when you have to is not very effective.
To me you just sound like a butthurt guy, who hates getting his head blasted off by a laser and actually doesn’t have too much experience with playing Sparks. Prove me wrong![/quote]

I think you don’t realise what Sparks is meant to do. I will say this one last and final time.

She’s a MEDIC. Shes REVIVES people. Fighting is secondary to her. To fight proficiently with her is requiring of good skill. Because she’s unbalanced? No, because SD didn’t want to make her a good fighter.

I don’t go around saying that Fragger is too bad at healing and needs defibs. Because he isn’t meant to heal, at all, that’s not his damn job.[/quote]

I think you fail to understand how medics work in DB. This is not TF2 or some other game where your only job as medic is to babysit the real soldiers in your team. If you really want to be of value for your team you have to heal AND fight, otherwise you won’t make enough of a difference in the match. All other medics can fight quite well, good enough to defend themselves if necessary at least. Her ranged revive is not quite enough to make up for that imo, because that is already balanced by the fact that she can’t really heal (in pub matches at least). The other medics can have a much greater influence on the match, because they can help to keep their team alive and deal enough damage to the enemy at the same time. Sparks on the other hand can just not keep up with the damage output, because she has to take a huge risk everytime she tries to attack someone.


(Your worst knifemare.) #20

@OmaGretel thank you for saying that finally, its what i have been thinking this entire time.