Sparks has made me change my mind


(sinKrin) #1

In reference to the invulnerability shield when a Merc is revived. I can now see why some people really dislike it.

Several times I’ve downed a Merc and before I have had chance to gib them, up they pop.

The shield wasn’t such an impairment on the game, in my opinion, before she was released.

What are your opinions on the shield and would you like to see it removed/tweaked/left alone?


(Ghosthree3) #2

After the last change they did where people take a second to stand up I don’t hate the shield TOO much. What I hate is Sparks’ OP loadout with Get Up and Quick Charge that allows her to revive Fragger to full hp in 1 second from range.


(watsyurdeal) #3

Honestly I think how the REVIVR restores health should be looked into first…I’ve revived a Rhino before and he was fully healed. :\


(sinKrin) #4

@Watsyurdeal I didn’t even realise that was possible! Something very amiss with that.


(sinKrin) #5

@Ghosthree3 I haven’t had much of a play with her loadouts so haven’t seen all the augments. I can see that being an issue. If she’s in a good spot there’s not much you can do to counter that.


(Ghosthree3) #6

She’d probably be fine if she just didn’t have Get Up on any loadouts.


(Amerika) #7

If anything should be changed it’s that the revives should be percentage based with a maximum revive set to maybe 60%. That alone will nerf Get Up but I think it should be nerfed even more because it’s basically required for all medics and that just sucks when choosing loadouts. It’s one of the only augments in the game that is pretty close to being required.


(sinKrin) #8

I agree @Amerika I play Sawbonez a fair bit and find it pretty much an essential augment.


(babyblueFist) #9

Oh you know… it’s not like she dies in two hits or anything… not at all :stuck_out_tongue:
I think Sparks is good the way it is.


(ExoiD) #10

I think it’s fine, I mean, Sparks only has 80 HP and a low defense, so it should compensate on something else. Also, it’s weapons don’t necessarily deal a lot of damage if not aimed at more susceptible parts. Except for the REVIVR when full charged but you shouldn’t rely on the REVIVR on CQC.


(Malkovich) #11

Some of you are missing the point, it doesnt matter that she got 80hp when she can literally be on the other side of the map, hiding behind a wall and pop out the second someone is about to go down and 10% res them WITH a shield. No one is saying her Res gun is OP in terms of damage but because of how it’s actually broken with current revive system. There has been SO SO SO many times I down someone, and the second they hit the floor they are 100% revived by a Spark who have been hiding near their spawn.


(babyblueFist) #12

And I don’t think it’s broken…
Have you ever played Sparks? It’s hard to get the right shot to Res someone. More often then not, you have to expose yourself to enemy fire in order Res. At least this way the res means something.

I don’t play Sparks often, but when I do I find it fairly difficult.

I have never been able to res someone from “across the map” there are far too many obstacles in the way.


(Malkovich) #13

[quote=“babyblueFist;39614”]And I don’t think it’s broken…
Have you ever played Sparks? It’s hard to get the right shot to Res someone. More often then not, you have to expose yourself to enemy fire in order Res. At least this way the res means something.

I don’t play Sparks often, but when I do I find it fairly difficult.

I have never been able to res someone from “across the map” there are far too many obstacles in the way.[/quote]

Yes I have for a few matches to see from the other POV, and yes I’m sorry to say its easy to shoot a STATIONARY target to revive. You literally only need to expose yourself for the 2 seconds or so before hiding again. I found the merc boring as heck just spamming the res gun from long range. When I say across the map its not literal, an example is on Bridge from one end of the bridge barrier road to the other end. You can chain res anyone repairing the EV stuck at barrier if you just hid behind the car up the road.


(XavienX) #14

I personally think there shouldn’t be any invulnerability. I think they should just remove the animation and instantly pop you back up so you could move, according to which direction you have been facing when you were down. That way you wouldn’t stand there for 2 seconds like a idiot, resulting the need of invincibility.


(ExoiD) #15

[quote=“brainyCell;39616”][quote=“babyblueFist;39614”]And I don’t think it’s broken…
Have you ever played Sparks? It’s hard to get the right shot to Res someone. More often then not, you have to expose yourself to enemy fire in order Res. At least this way the res means something.

I don’t play Sparks often, but when I do I find it fairly difficult.

I have never been able to res someone from “across the map” there are far too many obstacles in the way.[/quote]

Yes I have for a few matches to see from the other POV, and yes I’m sorry to say its easy to shoot a STATIONARY target to revive. You literally only need to expose yourself for the 2 seconds or so before hiding again. I found the merc boring as heck just spamming the res gun from long range. When I say across the map its not literal, an example is on Bridge from one end of the bridge barrier road to the other end. You can chain res anyone repairing the EV stuck at barrier if you just hid behind the car up the road. [/quote]

It is a complex character. It’s a medic, and it’s the medic duty to revive and heal its team mates, but she’s weak on combat so it takes some skill to avoid being killed when trying to reach someone to revive it or heal it (because some times people are focused on combat and you have to get to them).
I bought Sparky, I play a lot with that merc, and sometimes I’m the make or break of my team’s success (in those rare opportunities when nobody is defending the objective).


(RuleofBooKz) #16

when sparks can use the rezgun to rez someone b4 u can do the knife animation to gib them, whilst standing right over them - things have got to change


(Malkovich) #17

[quote=“ExoiD;39628”][quote=“brainyCell;39616”][quote=“babyblueFist;39614”]And I don’t think it’s broken…
Have you ever played Sparks? It’s hard to get the right shot to Res someone. More often then not, you have to expose yourself to enemy fire in order Res. At least this way the res means something.

I don’t play Sparks often, but when I do I find it fairly difficult.

I have never been able to res someone from “across the map” there are far too many obstacles in the way.[/quote]

Yes I have for a few matches to see from the other POV, and yes I’m sorry to say its easy to shoot a STATIONARY target to revive. You literally only need to expose yourself for the 2 seconds or so before hiding again. I found the merc boring as heck just spamming the res gun from long range. When I say across the map its not literal, an example is on Bridge from one end of the bridge barrier road to the other end. You can chain res anyone repairing the EV stuck at barrier if you just hid behind the car up the road. [/quote]

It is a complex character. It’s a medic, and it’s the medic duty to revive and heal its team mates, but she’s weak on combat so it takes some skill to avoid being killed when trying to reach someone to revive it or heal it (because some times people are focused on combat and you have to get to them).
I bought Sparky, I play a lot with that merc, and sometimes I’m the make or break of my team’s success (in those rare opportunities when nobody is defending the objective).[/quote]

You haven’t said anything to counterpoint what I’ve said so far.

Complex? Elaborate, every Spark uses the Res gun 90% of the time as primary how is it complex to spam a gun with unlimited ammo.

Takes skills to avoid being killed? Elaborate, how hard is it to avoid being killed when you can do your job from a mile away? You don’t need to ‘reach’ anyone ever, you got plenty of range.

I wanna reiterate, I don’t think its an OP merc, but the res gun is broken with current res system.


(Misteur) #18

Any change planned about the revive system ?
The immune shield seems kinda broken right now (especially since Sparks’ release).


(ExoiD) #19

[quote=“brainyCell;39635”]
You haven’t said anything to counterpoint what I’ve said so far.

Complex? Elaborate, every Spark uses the Res gun 90% of the time as primary how is it complex to spam a gun with unlimited ammo.

Takes skills to avoid being killed? Elaborate, how hard is it to avoid being killed when you can do your job from a mile away? You don’t need to ‘reach’ anyone ever, you got plenty of range.

I wanna reiterate, I don’t think its an OP merc, but the res gun is broken with current res system.[/quote]

The res gun can’t heal team mates, you have to go there and drop a health pack. Also, at higher levels, people will finish players, so unless the spark is quick, it won’t be able to revive (in most cases, unless you’re near the victim). Same for Aura and Sawbonez. And as I said earlier, Sparks sucks in combat unless you’re a professional player.

As for revival protection, it’s so short that it’s almost unnoticeable.

And reviving with full health… That’s a common problem, because even if it only spawned with half health, with the “Get Up” augment it would revive with 100% hp. The only solution that I see to this problem is to make every medic revive a team mate with 50% hp by default, and make the “Get Up” augment a rare one.


(Malkovich) #20

Also, at higher levels, people will finish players, so unless the spark is quick, it won’t be able to revive (in most cases, unless you’re near the victim).
–> This is my point, they stay way back and charge that res and pop it the second a merc goes down. You realise in most cases it takes time to either reload ( after fighting a fragger or rhino) then shoot x number of bullets since its not insta gib OR close the distance and knife? Even a ‘pro’ can’t possibly finish off a down merc that quick.

Same for Aura and Sawbonez. And as I said earlier, Sparks sucks in combat unless you’re a professional player.
As for revival protection, it’s so short that it’s almost unnoticeable.
–> Spoken like a true Sparks main. Go ask anyone and they will tell you the protection is MORE THAN noticeable. I won’t bother telling you how much easier it is to kill a recently res’d player without the shield (NO SHIT)

And reviving with full health… That’s a common problem, because even if it only spawned with half health, with the “Get Up” augment it would revive with 100% hp. The only solution that I see to this problem is to make every medic revive a team mate with 50% hp by default, and make the “Get Up” augment a rare one.
–> I’m beginning to think you play a different game to me. Aura or Sawbone reviving with 100% hp requires charge even with the augment, granted Sparks need to charge it up also but the difference is Spark has time to charge it up in a gunfight simply because she can hang back and charge while a SB or Aura is basically a free kill if they decide to charge.