Here is my suggestion for a Sparks rework:
(Any numericle and “%” values are debateable. Please post your suggestions(I am aware that this rework would make her OP
) to make it more balanced)
- Remove her med-packs
- REVIVR no longer does damage
- Reworked REVIVR:
Leftclick now instandly fires a revive beam that can also be charged up for a bigger effect:
-Revives targed with 50% hp (up to 100% if fully charged)
-Stores up to 3 charges (like Fletchers sticky bombs)
-35 seconds cooldown per Charge
Rigthclick now instandly fires a regeneration beam that can also be charged up for a bigger effect:
-Heals target for 50 hp (up to 85 hp if fully charged) per Charge
-Stores up to 3 charges (like Fletchers sticky bombs)
-25 seconds cooldown per Charge
- Aditional changes for the REVIVR:
-can no longer overheat (or run out of energy) due to the reworked mechanics
-visual rework to accommodate all of the changes
-added 1.5 seconds delay after every shot
I thinks this would make Sparks a great choice for the attacking team due to instand heals and revives.
It would fit her overall hit-and-run playstyle and i think it would define her role as high risk high reward merc.
But the reason why i like this change is becouse it forces the player to use the REVIVR more carefully as opposed to the mindless spamming aswell as takeing her sniping abillity away.
In order to compensate for the loss of Sparks killing potential with this changes to the REVIVR i would give her loudout cards better SMGs.
This is my first post so i would appreciate that you guys post positive aswell as negative Feedback + your thoughts and suggestions for this rework.
PS: English is not my first language and i am tired as f**k, please forgive me for grammar/spelling errors.