Sparks Ability rework


(Dokuman) #1

Here is my suggestion for a Sparks rework:

(Any numericle and “%” values are debateable. Please post your suggestions(I am aware that this rework would make her OP :dizzy: ) to make it more balanced)

  1. Remove her med-packs
  2. REVIVR no longer does damage
  3. Reworked REVIVR:

Leftclick now instandly fires a revive beam that can also be charged up for a bigger effect:

-Revives targed with 50% hp (up to 100% if fully charged)
-Stores up to 3 charges (like Fletchers sticky bombs)
-35 seconds cooldown per Charge

Rigthclick now instandly fires a regeneration beam that can also be charged up for a bigger effect:

-Heals target for 50 hp (up to 85 hp if fully charged) per Charge
-Stores up to 3 charges (like Fletchers sticky bombs)
-25 seconds cooldown per Charge

  1. Aditional changes for the REVIVR:

-can no longer overheat (or run out of energy) due to the reworked mechanics
-visual rework to accommodate all of the changes
-added 1.5 seconds delay after every shot

I thinks this would make Sparks a great choice for the attacking team due to instand heals and revives.
It would fit her overall hit-and-run playstyle and i think it would define her role as high risk high reward merc.

But the reason why i like this change is becouse it forces the player to use the REVIVR more carefully as opposed to the mindless spamming aswell as takeing her sniping abillity away.

In order to compensate for the loss of Sparks killing potential with this changes to the REVIVR i would give her loudout cards better SMGs.

This is my first post so i would appreciate that you guys post positive aswell as negative Feedback + your thoughts and suggestions for this rework.

PS: English is not my first language and i am tired as f**k, please forgive me for grammar/spelling errors.


(avidCow) #2

Just lower the damage on her goddam revivr and get it over with. Also, increase base charge cost so people won’t be able to spam it incessantly like they do now (I thought that had been sorted months ago, did they change it back?)


(Grave_Knight) #3

What you’re seeing is people with the Charge Up perk.


(avidCow) #4

What you’re seeing is people with the Charge Up perk.[/quote]

90% of players use this. It’s how she is played.


(Someordinaryguy) #5

What you’re seeing is people with the Charge Up perk.[/quote]

90% of players use this. It’s how she is played.[/quote]

383 companion agent is love 383 companion agent is life


(Grave_Knight) #6

What you’re seeing is people with the Charge Up perk.[/quote]

90% of players use this. It’s how she is played.[/quote]

This is true. But the same for Rhino’s N2O loadout.


(Vaasref) #7

Ice Cold is better on Rhino


(Szakalot) #8

What you’re seeing is people with the Charge Up perk.[/quote]

90% of players use this. It’s how she is played.[/quote]

This is true. But the same for Rhino’s N2O loadout.[/quote]

you have a point somewhere in there?


(Szakalot) #9

icecold is absolute crap; nitro is 50 times better. you never want to overheat the minigun anyways, nitro gives you huge mobility


(Vaasref) #10

When you jump-spin the minigun is already sinning when you land.


(Szakalot) #11

so? in your example rhino would already start shooting mid-air: isn’t that better?

Rhino relies on short, highly accurate huge-DPS bursts aimed at the opponent’s head to mow them down. Overheating the minigun is a symptom of using the weapon wrong.

The only reason I could ever imagine picking icecold is to destroy secondary objectives/EV with minigun fire


(Grave_Knight) #12

What you’re seeing is people with the Charge Up perk.[/quote]

90% of players use this. It’s how she is played.[/quote]

This is true. But the same for Rhino’s N2O loadout.[/quote]

you have a point somewhere in there?
[/quote]

My point is if you’re going to criticize a class for one loadout than you might as well criticize all classes that have one excellent loadout.


(Szakalot) #13

What you’re seeing is people with the Charge Up perk.[/quote]

90% of players use this. It’s how she is played.[/quote]

This is true. But the same for Rhino’s N2O loadout.[/quote]

you have a point somewhere in there?
[/quote]

My point is if you’re going to criticize a class for one loadout than you might as well criticize all classes that have one excellent loadout.[/quote]

i see; i dont think that one loadout was being criticized.

Spark’s battery is being criticized. Since this is the only loadout used, you can consider the battery life with that loadout card as the actual battery life of the merc itself, just like with rhino you can consider the spin-up time at the nitro-loadout speed.

The difference being is that nobody here criticizes nitro perk, but people do seem to mind, myself included, how much battery sparks has; since I think 2 patches ago.


(Sussepus) #14

how about just leaving sparks as is and focus on the mercs that really needs some rework?


(XavienX) #15

…Guys, Sparks is completely fine right now, she just needs bigger hitboxes for her medpacks.


(GottaBeGreg) #16

Sparks is completely fine right now. Hahah. Yeh right. A good Sparks outfrags a good Fragger for petes sake, and thats saying something.


(XavienX) #17

Well, that’s like saying a good Vassili outkills a good Fletcher in close range. Any merc could be op if you bring it that far.


(ostmustis) #18

imo ranged revive is a broken mechanic and I dont know how to balance it well. maybe make it so it takes a long time to get up when revived with the reviver and make it more of a out of combat revive?

1shot ablility with hardly any down side on a medic is also bananas, its practically risk free to use, ranged, 100% accurate, no cd, infinte ammo, you name it…


(GottaBeGreg) #19

If you cant see that Sparks is broken at the moment then you clearly need to use your eyes and your brain in conjunction a bit more. I love the merc myself, but I have stopped using her as much as possible because she just wont stop getting buffed, and now she has hit broken proportions. Not only is she the best pocket medic atm, but she also gets an all range one shot weapon that is not hard to use. It chunks health to the body and she has an Empire 9 to allow for the follow up. Barring her being the best pocket medic, she is also the hands down best for supporting your team consistently, as she doesn’t need to endanger herself to do so.

Dont get me wrong, I love Sparks and her concept, but she is currently broken and she desperately needs a rework. As much as it pains me to say it.


(Nimron) #20

sparks is completly broken. Rev some1 over a distance 10000 miles away & 1shot any 120er hp merc.

bad trollin m8, bad trollin…