I’ve been wraking my brains on this one…
It’s part of the ‘uber crane’ : I’ve got two dlights placed one at the top and one at the bottom of the crane. The effect I’m after is to have the dlights activated and blink on/off by either switch so by pressing the bottom or top switch a warning light comes on.
I know I can ‘kill’ the target to stop the light (which is/was to be triggered by the end move of the crane script thus light stops when the crane stops) but does that mean the entity is killed outright, it’s ‘removed’ from the game?? Once you ‘kill’ a target can it be respawned?? so it can be used again (in this case by someone pressing the button [or from with in the script] to activate the crane again??)
[EDIT]I just noticed the ‘one_time’ flag which could be used for short timed sequences where the stylestring is no longer then say 24 character (2.4secs)… is there a limit on how many characters can be used