I want to span monsters as the player goes thru map, as I understand,
I need to create ai_trigger, with ainame “player” and target a script (target “script1”)
the monster needs to have spawnflag 1 and ainame (nazi1)
and a script would be like:
trigger script1
{
alertentity nazi1
}
Is there a way to do it without scripting (I need to spawn alot of monsters) ?
Why cant I just target monsters with trigger_once
another thing : i want to triger an event (open an exit) as soon as the specified number of monsters is killed