sp: spawning and counting kils for a trigger


(Speedy) #1

I want to span monsters as the player goes thru map, as I understand,
I need to create ai_trigger, with ainame “player” and target a script (target “script1”)

the monster needs to have spawnflag 1 and ainame (nazi1)

and a script would be like:

trigger script1
{
alertentity nazi1
}

Is there a way to do it without scripting (I need to spawn alot of monsters) ?
Why cant I just target monsters with trigger_once

another thing : i want to triger an event (open an exit) as soon as the specified number of monsters is killed


(kat) #2

check your post over at Q3W… I’ve added some comments there that’ll help you out…!