Hi !
While building test intros for an upcoming machinima, I wasn’t able to solve problems related to level management. (Some of theses questions has been posted @ mapcenter, but wasn’t answered).
I tested everything I found into Gray Matter Scripting Definition document and Karloff’s Night of the Opera (more betties !), so this is the proud remaining part.
In order of appearence :
- How to remove / change the FMV “An ID Software Game…” at the beginning of the session ?
- How to bypass / ignore the “clickme” at the end loading screen (levelshot) ? So intro-levels might chain by themselves. (Tried to add “playerstart” in “spawn” method…)
- How to launch FMV during a gameplay (like the two animated screens @ Karloff’s) ?
- How to have text displayed “on screen” (as subtitles) instead of displayed “in the console” (like : “AI (Nazi) -> blahblah”) ? I searched Karloff’s scripts about the “You still have something else to do” (or something) that appears when you try to open the opera author room. Is that a brush-based triggered text ?
And the winner is :
- How to shut / remove the magnificent “mission success” ta-da at the end of the level ? (Brutal method is to edit the wave file to mute it… but it still brutal, and we aren’t brutes, are we ?) :moo:
Regards