[EDIT II] for help fixing the shader overflow bug read the following extensive info
[EDIT] oops - this is related to SP mappage
ok… there appears to be a nasty problem with Q3map2 that effects the shader/textures used for the flamethrower and the treasure item skull effect.
I’m still testing this out to make sure it not some thing I’ve done (usually is…!) but did a test compile of a current SP map using .36 & .37 versions of q3map2 and a ‘default’ comparison compile using q3map from GTK 1.2.10.
The base compile using Q3map doesn’t show this problem, everything shows up at usual - the q3map2 compiles show the problem on the flames and the skull (it’s the white-ish transparent texture on the ‘ghost skull’ (skull/skul2t.md3), the initial flame spurt appears to be ok, its the rest that’s fubar’d

A bit more info:
- the base compile was done from the BSP menu in GTK 1.2.10 : it was a -VIS -LIGHT compile
- the q3map2 compiles were done from Q3map2toolz with custom options : BSP = -meta -patchmeta; VIS = full; LIGHT = -filter, shade, patchshadows, -shadeangle 30, super 2
Everything seems to be compiling without errors except the problem outlined above.
anyone got ideas on this??
[EDIT] I’m just doing some basic q3map2 compiles to check it’s not one of the ‘extra’ options…
