Hello people, I started over to make my mod infected because it has to many bugs.
For this I used the latest etpub found on assembla (https://www.assembla.com/code/etpub/subversion/nodes).
I included some stuff like sv_cvar, g_blood and more (Marked with Micha!, Chaos, Smurfer, bobot-zm or NoQuarter).
I compiled the mod using “Microsoft VS Express 2012 for Windows”,Release LUA option and using Win 7 x64.
The mod works for me but it seems that the client wont load up for the most people (they are using etmain then). I saw this with !userinfo name (Infected Client: No) and server log showing different infos. They are using Windows XP, Win 7 x64.
I tried to disable all sv_cvar stuff I included because I thought it gets loaded in init and could cause this. It didn’t helped.
Any idea what is causing this and how to fix it?
Thank you
Get the mod here (infectedmod_a14.zip contains all stuff. Note: no final release): http://mnwa.bplaced.net/ftpfiles/infected/
You can find the my mod source here: https://www.assembla.com/code/infectedmod/subversion/nodes
and the infos about the mod here: http://forums.warchest.com/showthread.php/34288-Mod-Infected
EDIT
After much testing and checking cg_etpubc cg_etpubcbuilt commands I noticed this error happens if the players was on a etpub based mod before. So he already has this cvar. Server seems to think he has a older version and shows Infected Client: No because it doesn’t detect the new client. This is just a theory but it seems I could manage to get this but mod was still running well ok.