Source code = game logic + graphic engine +everything ?


(Browser [ICE]) #1

Does the source code include all of what is ET or just the game logic does like what most of ID’s source code release ?

I am more interested into how the game reads game data like PK3 files for example. I have been looking everywhere for such information to help me modify another game editor.

I don’t want to copy/paste code as there are ALOT of differences with my editor and ET. I simply want to understand how and code it myself.

Would it violate any copyrights ?


(ildon) #2

Just game logic.


(G0-Gerbil) #3

As an aside - a pk3 file is just a zip file with another extension - you can get free libs to unzip for most languages.


(fretn) #4

http://cvs.sourceforge.net/viewcvs.py/l33t/qfusion/source/qcommon/files.c?rev=1.12&view=auto

hf :slight_smile:


(SCDS_reyalP) #5

it is the ‘game code’ just like what is available for Q3, RTCW etc. It is not the engine code. That said, you can make significant changes to the look, feel and physics through game code. Compare quake rally, urban terror, true combat, and the original quake 3. All that was done with game code…


(Browser [ICE]) #6

Woohooo !!!

Thanks !