I am working on trying to customize my already large soundpack file by adding gijoe sounds in sub menus. I have already added sounds from S2 of the cartoon to the default chat sounds and they work.
All sounds I have done are 11.2khz mono .wav files done with audacity with a +16db boost to the sound level.
current soundpack to look at:
http://donesmedia.com/nq/zzzgijoevcobra_beta83.pk3
My menu sound definitions:
/////////////
//speaches///
/////////////
speach1
{
sound/speaches/joe1.wav "All Joes Report to Duty"
}
speach2
{
sound/speaches/joe2.wav "CCwhere's the device"
}
speach3
{
sound/speaches/joe3.wav "Destro Skit"
}
speach4
{
sound/speaches/joe4.wav "Do impossible at once"
}
speach5
{
sound/speaches/joe5.wav "LL Keep getting presents"
}
speach6
{
sound/speaches/joe6.wav "Polly Help Help"
}
speach7
{
sound/speaches/joe7.wav "Serp Follow me"
}
speach8
{
sound/speaches/joe8.wav "SW keelhaul"
}
speach9
{
sound/speaches/joe9.wav "SW menace to navigation"
}
speach10
{
sound/speaches/joe10.wav "Where are we going?"
}
my QM Menu defs:
QM_MENU_START( “wm_speaches_alt” )
QM_MENU_ITEM( "1. alljoesreport", exec "VoiceChat speach1"; close wm_speaches_alt, "1", 0 )
QM_MENU_ITEM( "2. ccwheresdevice", exec "VoiceChat speach2"; close wm_speaches_alt, "2", 1 )
QM_MENU_ITEM( "3. destskit", exec "VoiceChat speach3"; close wm_speaches_alt, "3", 2 )
QM_MENU_ITEM( "4. impossibleonce", exec "VoiceChat speach4"; close wm_speaches_alt, "4", 3 )
QM_MENU_ITEM( "5. llpresents", exec "VoiceChat speach5"; close wm_speaches_alt, "5", 4 )
QM_MENU_ITEM( "6. pollyhelp", exec "VoiceChat speach6"; close wm_speaches_alt, "6", 5 )
QM_MENU_ITEM( "7. serpfollow", exec "VoiceChat speach7"; close wm_speaches_alt, "7", 6 )
QM_MENU_ITEM( "8. swkeelhaul", exec "VoiceChat speach8"; close wm_speaches_alt, "8", 7 )
QM_MENU_ITEM( "9. menacetonav", exec "VoiceChat speach9"; close wm_speaches_alt, "9",8 )
QM_MENU_ITEM( "0. wherewegoing", exec "VoiceChat speach10"; close wm_speaches_alt, "0", 9 )
QM_MENU_END
My menu pointer:
QM_MENU_ITEM( “9. Speaches”, close wm_quickmessageAlt; open wm_speaches_alt, “9”, 8 )
)