okay, so, we are able to remap shader, but what about sounds? it it possible to replace for example thompson sound with other sound, that will be played on my map only?
sound remap?
Obviously you have control of sounds for map entities that you make in your map and voiceovers. But sounds for general vanilla ET player actions are coded in files (e.g. thompson.weap) that would be common to all maps. Too bad its not just a speaker tagged to the weapon model (AFAIK).
The only thing that comes to mind is one I pointed out once before. That is you can run a map in a fake mod. basically create a sub-directory with the standard dlls copied to it. And then in the same sub-directory put the new pk3s ( that you create to override the common pak0.pk3 components). Then your map run in normal ET will use the normal sounds but run in the fake mod directory it runs with all the new sounds (or textures, models, scripts or whatever you want)