Sooooo. Redeye, nice new mercenary... Wait, what is this crap?


(planetaryArtery) #1

The problems:

Cards are a mix mash of crap that has no synergy. The one I chose- with both melee damage upgrades doesn’t even use his signature Kukri I heard so much about on your Youtube advertisement. No card contains boons for his personal setup.

His abilities themselves are shoddy and poorly designed:

Smoke screen doesn’t deal any damage to anything regardless if it landed in their mouth or not. Even Skyhammer can use his as a grenade. Funneling its use into nothing but a very, very… very short totally awesome ability totally that prevents people from blind firing to exactly where you are behind it at all times… Nothing facetious there. It literally has no use at all, like… at all! It doesn’t even last long enough to be used as a decent distraction and really isn’t big enough nor thick enough too.

His IR goggles are hideous in use as well, a real joke when you realize they don’t even see though a 2 inch wood fence.
Though it is a fantastic tool for being able to see enemies you could see clearly enough as it was, gotta love team colours.

Not enough variety in his weapons. I honestly don’t see what solidifies this guy as a sniper, even a shotgun or a submachine gun would be fine, hell gimmie a revolver or anything.

The solutions:

Smoke Screen - This ability should be remodeled into a gas grenade, one that deals damage over time and distorts the field of view to enemies inside it in a pulsing manner, making it harder for them to aim, the damage will cease as soon as they exit, though the vision effect will remain effective for a second or two after they leave it, then just increase its radius by about 20% and you’re sorted, we have a decent ability that can be used in a multitude of ways.

IR goggles - Needs to be able to see enemies through walls in close range, that way you still won’t be able to see that pesky sniper behind cover across the map, but you can use it to prepare yourself before entering a building you suspect someone else may be in. instead of just bombing the shit out of it like other classes. I wouldn’t mind it improving his combat effectiveness in a way also, whether it is crosshair accuracy, or improved rate of fire whilst active, or funneling ammo into his clip over time so he doesn’t need to reload. Something that would be icing on the cake.

And of course the weapons - This dude would be perfect with a shotgun and should have his personal Kikri spread across all of his cards.

Anyways those are my ideas on what could be an amazingly unique merc, hope it gets some attenton!


(Frogteam) #2

[quote=“planetaryArtery;16339”]The problems:

1:Cards are a mix mash of crap that has no synergy. The one I chose- with both melee damage upgrades doesn’t even use his signature Kukri I heard so much about on your Youtube advertisement. No card contains boons for his personal setup.

His abilities themselves are shoddy and poorly designed:

2:Smoke screen doesn’t deal any damage to anything regardless if it landed in their mouth or not. Even Skyhammer can use his as a grenade. Funneling its use into nothing but a very, very… very short totally awesome ability totally that prevents people from blind firing to exactly where you are behind it at all times… Nothing facetious there. It literally has no use at all, like… at all! It doesn’t even last long enough to be used as a decent distraction and really isn’t big enough nor thick enough too.

3:His IR goggles are hideous in use as well, a real joke when you realize they don’t even see though a 2 inch wood fence.
Though it is a fantastic tool for being able to see enemies you could see clearly enough as it was, gotta love team colours.

4:Not enough variety in his weapons. I honestly don’t see what solidifies this guy as a sniper, even a shotgun or a submachine gun would be fine, hell gimmie a revolver or anything.[/quote]

I’ll just cover your problems with him and not your suggestions.

1: Augments don’t make or break any card, unless you’re a medic. And just like Phantom his unique melee isn’t on all cards, not everyone wants to use it.

2: The Smoke Screen provides cover. That is great. You can protect teammates trying to plant or defuse c4, negate an mg nest, or engage a group of enemies in closed spaces. If you have found no use for a relatively short cool down cloud of cover which you can see through, you aren’t trying hard enough.

3: Remember point 2? That magical cloud of cover? Well now it doesn’t affect you, or your teammates, just the enemy. As for not seeing through walls, Infrared doesn’t do that, sorry. You should be glad it magically lets you see through explosions fine though. And of course, spotting enemies for your team is never a waste of an ability.

4: Sniper and Battle Rifles go great with Redeye, engage from long distance using your smoke for cover and there’s very little opportunity for counter attack. Wade into a smoked enemy group and take your time to line up the headshots that make these weapons shine. Shotguns could be a little silly if you could smoke a room and dance through one shotting enemies with little chance of retaliation, maybe the Ahnuld could work, but he’s really fine as is.


(SaulWolfden) #3

Redeye isn’t a sniper, he’s a marksman so his weapons make perfect sense. His smoke grenade is excellent for covering allies or himself planting C4, repairing the EV, etc. His IR goggles only need a slight fix when you can easily see like half of a person standing behind a wall and it doesn’t spot them, otherwise the goggles work perfectly fine. His loadout card with the Kukri actually make sense with say the Dreiss (faster reload and the one that lets you raise the weapon faster).


(bontsa) #4

I must be honest here, you certainly haven’t played with Friendly Fire on if you want to suggest changing magnificent view-cover smokescreen into “no-entry-for-anyone” gas load. Other points, pretty much what above posters said. Sweet to have discussion about subject but… 1/5 wouldn’t support being implemented


(LifeupOmega) #5

My only issues with him is how awful the Grandeur feels to use, and how none of his loadouts have Quick Eye, which is perfect for him as half the time he’ll be ADS.

Edit: There’s only like 5 loadouts in the game that have Quick Eye, and they’re mostly for Shotguns or mercs who almost never need ADS. Whut.


(Gi.Am) #6

Honestly sounds like you want a different merc. Some sort of closecombat hero, like an Aura with a beard ?

Red Eye is a mid to longrange Merc (tho he can work in close aswell).

Not gonna say to much about the abilities the others have that covered well. Tho I might add that his IR are very good. I mean you get legal full bright models with it, that is quite the help, in quickly checking an area for enemies (add to that that you see invis phantoms and through obstructions).
Even if only 1 pixel of an enemy is visible that pixel will glow in a nice white and give away his position.
That you mark enemies for your team is just the cherry on top of it.

Only bad thing about the IR is that it makes turrets near invisible (but I can acept that as balancing).


(planetaryArtery) #7

Yeah I get what you’re all saying, and I understand I’m probably playing him wrong, which is part of the problem, since what I want most is versitility, but unfortunately they wouldn’t make money from cards if we had custom loadouts… But then why not just charge coin and money for each upgrade or weapon for a specific merc… Probably works out more profitable.


(Szakalot) #8

that’d be too much P2W whine


(Vulcan) #9

I enjoy playing him, i agree that his loadout’s Perks and weapons dont really mesh together well.
But the one thing that just makes me not want to use him is the thing that makes Redeye a unique merc, which is his Smoke.
One nade from a Nader and that thing is gone. I’ve dropped smoke and had it instantly gone in seconds from me having throwing it.
The smoke is obviously very, Very counter-able. Something needs to change because by now everyone has learned to easily counter Redeye and his signature Smoke grenade.


(Szakalot) #10

[quote=“Vulcan;66345”]I enjoy playing him, i agree that his loadout’s Perks and weapons dont really mesh together well.
But the one thing that just makes me not want to use him is the thing that makes Redeye a unique merc, which is his Smoke.
One nade from a Nader and that thing is gone. I’ve dropped smoke and had it instantly gone in seconds from me having throwing it.
The smoke is obviously very, Very counter-able. Something needs to change because by now everyone has learned to easily counter Redeye and his signature Smoke grenade.
[/quote]

not everyone is a nader, the only mercs that can be expected to have ready explosives are nader and fletcher. The rest needs cooldowns / preparation time.

You should use the smoke within 5 seconds of it coming down anyways, by that point enemies will scatter away; gotta use the smoke as semi-flashbang, not a permanent CSGO-style cover