Something To Keep In Mind


(TepidJesus) #1

Next time you are about to demand that Splash Damage completely overhaul DB’s crafting system or Change the way the cosmetics system works, just keep this in mind “Nothing Worth Doing Is Easy”. For a small Dev company like SD this is very crucial, they can’t pull a new crafting system out of their ass overnight, it takes time, it takes a lot of work.
Remember That.

“Nothing Worth Doing Is Easy” ― Theodore Roosevelt


(Cletus_VanDamme) #2

Are you serious?

They’ve allegedly been working on it for more than 7 months.

‘Overnight’ lol wow.


(Press E) #3

You have to realize devs aren’t a charity, they’re not working on the game out of the good of their hearts, they’re doing it because they’re a company, and the more people can enjoy their game, the more people may spend money on it. Especially when a feature nearly the entire community hates is directly tried in with one of the only paid aspects of this game.
People aren’t going to buy as many cases if they know their cards have been devalued and a “better” system is supposedly on the way. They’ll wait, until getting a card they don’t like means it could still be worth more when the new system does come.

And yes, you’re right, these things take time, but as @Cletus_VanDamme said, SD seems to take a rather excessive amount of time to do stuff. Especially stuff the community wants… just look at Dockyard.


(TepidJesus) #4

I should not have used a new crafting system as an example. But you get my point


(n-x) #5

What would be a better example? Cant think of anything SD ever did overnight.


(GatoCommodore) #6

the last thunder nerf wink wink


(MarsRover) #7

I guess we can all stop brushing our teeth then.


(averagerussian) #8

the last thunder nerf wink wink[/quote]

no wonder it was a joke