Something missing that really should be added...


(smartIsland) #1

So I do want to say I am loving the game, it keeps getting better every time I play, def a long learning curve.

But something major is missing… Buddy jumps.

Remember buddy jumping over the wall for a early plant on fuel dump? All the great locations you could get to in quake wars?

So why are friendly bodies in dirty bomb able to overlap?! You should be able to buddy jump the back wall near the EV start on chapel, the barrier wall on tunnel, the upper routes near the EV endpoint on chapel. It makes me sad…


(Humbug) #2

totally agree, and activate friendly fire along with it!!


(solt.) #3

A gameplay element like this isn’t just a yes/no issue.

If they turned this on today it would almost definitely have significant impact (negative or positive) on the maps that were not considered during their development.

It’s something that should be incorporated consciously into the maps design while it’s being built.


(ev1ldarks) #4

[quote=“joshingMorsel;12229”]A gameplay element like this isn’t just a yes/no issue.

If they turned this on today it would almost definitely have significant impact (negative or positive) on the maps that were not considered during their development.

It’s something that should be incorporated consciously into the maps design while it’s being built.[/quote]

+1, it could have been cool, but it’s too late ^^


(Humbug) #5

[quote=“ev1ldarks;12291”][quote=“joshingMorsel;12229”]A gameplay element like this isn’t just a yes/no issue.

If they turned this on today it would almost definitely have significant impact (negative or positive) on the maps that were not considered during their development.

It’s something that should be incorporated consciously into the maps design while it’s being built.[/quote]

+1, it could have been cool, but it’s too late ^^
[/quote]

I don’t see how it would “break” any maps, it just gives the slower mercs the possibility to take the trickjumps too


(Szakalot) #6

[quote=“Humbug;12298”][quote=“ev1ldarks;12291”][quote=“joshingMorsel;12229”]A gameplay element like this isn’t just a yes/no issue.

If they turned this on today it would almost definitely have significant impact (negative or positive) on the maps that were not considered during their development.

It’s something that should be incorporated consciously into the maps design while it’s being built.[/quote]

+1, it could have been cool, but it’s too late ^^
[/quote]

I don’t see how it would “break” any maps, it just gives the slower mercs the possibility to take the trickjumps too[/quote]

Almost all trickjumps can be done by almost all classes. Maybe not Rhino…


(solt.) #7

I’m sorry, I’m not sure how to address your problem of limited applied creativity.


(Humbug) #8

I’m sorry, I’m not sure how to address your problem of limited applied creativity.[/quote]

KIDS THESE DAYS, ARE YOU FUCKING SERIOUS???
just tell me 1 example instead of insulting ???


(Eox) #9

[quote=“smartIsland;2091”]So I do want to say I am loving the game, it keeps getting better every time I play, def a long learning curve.

But something major is missing… Buddy jumps.

Remember buddy jumping over the wall for a early plant on fuel dump? All the great locations you could get to in quake wars?

So why are friendly bodies in dirty bomb able to overlap?! You should be able to buddy jump the back wall near the EV start on chapel, the barrier wall on tunnel, the upper routes near the EV endpoint on chapel. It makes me sad…[/quote]

This could be fun, I wouldn’t mind the addition. If it’s not added anyway, maybe we could implement it as a merc skill.


(solt.) #10

[quote=“Humbug;12347”]
KIDS THESE DAYS, ARE YOU FUCKING SERIOUS???
just tell me 1 example instead of insulting ???[/quote]

Alright, circumventing elements of the map that are vital to the flow of game’s objective?

I’m really unsure as to how this isn’t overt to you.


(Humbug) #11

[quote=“joshingMorsel;12357”][quote=“Humbug;12347”]
KIDS THESE DAYS, ARE YOU FUCKING SERIOUS???
just tell me 1 example instead of insulting ???[/quote]

Alright, circumventing elements of the map that are vital to the flow of game’s objective?

I’m really unsure as to how this isn’t overt to you.
[/quote]

and where could you do this?..
the maps are: first do this, then do that
you can’t just skip one objective and go to the last one? (as far as i know)
and if you can, just let us choose the spawnpoint. it would add a lot of thrill, just like the walljump in oasis did.


(RuleofBooKz) #12

but in ET you could. in DB certain objs dont appear or open until u do the last one so it shouldnt be an issue.

We do need FF enabled AND the player models to not noclip thru each other. MAkes it too easy for those in close shotgun users to stick a barrel, literally, in your face and fire


(smartIsland) #13

There were definitely many unplanned consequences of buddy jumps, including crouch lifting pyramids to get over big walls. Most people didn’t even know about them and it takes multiple people, I don’t think it would really cause any game breaking changes, it just adds yet another layer of expertise…


(smartIsland) #14

If there is a majorly broken jump they can easily invis wall it like they did around the barrier in the middle of tunnel so you can’t jump down to where the elevator comes out at the bottem


(Cyanide) #15

You can’t do this because we cannot change spawn points like you could in ET as defenders. I can’t spawn back if I want to