I got something that puzzles me
I got two overlapping triggers (one for axis and one for allies). They are made invisible with a setstate command as soon as one of them is triggered.
However my console list the following each 50 ms (thats a lot)
9652800 : (n/a) GScript event: activate
9652800 : (n/a) GScript event: activate
9652800 : (n/a) GScript event: activate
9652800 : (n/a) GScript event: activate
9652800 : (n/a) GScript event: activate
9652800 : (n/a) GScript event: activate
9652800 : (n/a) GScript event: activate
9652800 : (n/a) GScript event: activate
And I can’t understand whats generating these events.
From what I can understand these 50 ms equals the server frames. Like if a hurt entity isn’t set to slow.
There aren’t other trigger entities where the player is. However there are a couple entities for target_print and target_script_trigger.