Now I can see quite improved optimisation, that’s really cool, but I am noticing few new critical bugs.
- Walk/Jump cancels reloading so you have to stand still to reload your weapon : Most critical thing I’ve ever had. Kept pressing R button, reset key bind, but nothing helped. Eventhough R key worked, I had to STAND STILL for the whole time because walking was considered as sprinting or something, that it canceled my reload all the damn time.
- Projectile evaporation : It was so clear I threw my cooked pineapple, but then the system says I did nothing! Not even ‘cancel’ throwing, since there was no 10 sec penalty. It’s better to have another chance to throw right away, but it really was embarrassing when first cooked nade were just GONE. I thought this was only Fragger’s problem, but I’ve experienced it with Thunder too.(But not as often as Fragger’s cooking.)
- Stoker’s fire does not gib downed players : Revived among fire. Can’t explain no more.
Is there anyone suffering with same issues I had?
I am still not sure if this is server problem(Especially 2nd one), or game’s own thing gone wrong.