Sry guys, but it seems like i have to argue on a more… personal level…
with my last post i gave many examples of how to avoid getting owned by melee weapons.
And sorry to say that but you play TOTALLY wrong if you loose vs melee over and over again.
I DO NOT want to pose about. I do not want to show off, how good or awesome I am BUT
The game is ALL about technik, thinking 1 turn ahead ( bcs you cannot think more then 1 turn ahead since the openent has about 1million[ somewhat between 100(midweight)x150(lighweight)x80(heavyweight) ] different options of placing his characters PER TURN)
And it is NOT about melee weapons at all. as i said, i do NOT want to show off my skills but i have a win/loose quote of about 5-10, sometimes even greater.( those who dont believe it, i take screenshots of nearly every end of the games,mostly of looses to remember them… I can send you my screenshots.) which means i win 5-10 games before losing 1. - to mention: it’s mostly vs random oponents but there are some in here i also played again and again against and i also won vs them most of the times.
and I played A LOT of games. Vs nearly every setup, although there are rather few ppl with Ivan or something BIIQ.
The last few games over and over vs. melee-users—> 2x Pete with Katana + commander with cold automatic— no problem. kill the commander, run away from hidden petes and kite them to death.
dave with lumber numberer, commander with cold automatic and tim taschman with knirly knife ( no idea how people come to the idea giving him the knirly knife or other mid/weights–> even pete is better with ranged weapons -------------> no problem. ppl rush ahead with dave bcs they think they can chop trees-> concussion grenade to slow him down, killed the commander, dave and then taschman leaving the turret without attention.
what i want to point out-> melee weapons are no problem. you just have to think ahead.
when i lose - it is ONLY because i made an (after the match) RLY obvious mistake.
some examples : throwing my daves grenade just for dmg- not for the kill
trying to chase leightweight with midweight while the whole enemy team is alive
leaving multiple characters behind cover without thinking about the deadly AOE of enemys grenade
staying behind cover where i can easily pushed out ( although this is MY OWN favourit strategy)
chasing the enemy when it is obviously::
Ghosted LaHacque from behind with lumber numberer although i saw her going into cloak…
The Game is not about being good. The Game is NOT about reflexes. The Game is NOT about iAP. The Game is not about how long you have played. The Game is not about the perfect setup
All this Game is about: being tactical, strategical, thinking one turn ahead, testing your turn out (you HAVE the Rewind- USE IT )- it is not called “asynchronous multiplayer strategy game” for fun.
it is more or less like chess- all about strategy.
In my opinion the melee-weapons do not need a rework. They are powerful- but the hell, it is Melee, they should be just that- powerful… they are powerful in every game, or do at least much more dmg then ranged-classes. no matter if strategy or ego-shooter,mmorpg or anything else. Cs-DoD-Worms-Mw2/mw3-Dota-RO-Soldat-WoW …
(I played all of the called games - and trust me - there are ALWAYS flamers and haters. at the end everyone tried it out for himself and thought the same- it is not as good as i believed it was.)
Instead there should be a 6squad-pointed ranged weapon for commander and 5+6squad-pointed RANGED weapons for medics.
This is my opinion. I hope you get my point. Sry to pose around but i think it is necessary to show that the weapons or setup dont make a huge difference- although there ARE good and bad setups.
Sorry for everyone i might have offended, it was not my intention
If you want to convince me of anything else- challenge me (add me as a friend before- tinker).
only 14squad-pointed games. the bigger matches do not give concrete results- they only end in a possible scene for Crank3
with friendly regards
tinker