Then why did they do 3 patches, and release the mapping tools and game source ? If you assume they wanted to cripple ET to move people on to their other games, that doesn’t add up.
I think ikanatto has a very good point. Compared to the work required to make a total conversion, hacking up some modeling tools isn’t huge big deal. How do you think SD got their modeling tools ? They sat down and wrote them.
There is another thing that works against ET total conversions, which is a lack of publicity. The game is free, but the people who hear about an ET mod are most likely to be ET players. Even a really cool TK isn’t likely to get more than a small mention on non-ET sites. Most of the people who are still playing ET are doing so because they like the ET gameplay style, so it would take a very engaging total conversion to get them to switch. For example, I know a lot of ET players liked ETF, but very few of them liked it so much more that they dedicated their gaming time to ETF instead of ET. Same for TC:E. For a total conversion mod to really take off, you need a certain critical mass of players so anyone who picks it up can find a populated server in there area, any time of day.
As long as mods are only known to the existing ET community, they will have to cannibalize the ET player base. The people who have stuck with et (shrub/etpro/etpub) this whole time are unlikely to switch in large enough numbers, unless the mod is truely amazing.
BTW, I would consider the csports player numbers to be very suspect. Every other indicator says that cs:s has a MUCH larger active player base than ET.
