some thoughts about DB so far, and suggestions


(nudels) #1

Some thoughts/suggestions about Dirty bomb.

  1. The maps
    a: The end of the map Bridge really needs to be redone, if you gonna do a DB version of the ET map Goldrush do it all the way and change the end. It´s almost impossible to hold the lab. Up to that part it´s an excellent map (remake or whatever you wanna call it).
    b: The mid-part of the map Dome needs to be different, to impossible to hold with fewer players than 8vs8
    c: you really need to start making maps, 5 maps is not gonna last very long, its way to few, you need at least double that or find away to let the community make maps.

  2. The mercs
    a: first of all, some type of limitation has to be done at mines, turrets etc in 6 vs 6 for example only one bushwacker/team should be allowed to put up turrets, only 4 mines etc. I once played a game in 6vs6 with like 4 turrets on the opposite team, that was really annoying…
    b: bushwackers regeneration time for a new turrets needs to be a lot longer or start after the one he has put out are shot down. As it is now, he can almost immediately put a new one up way too fast.
    c: the sniper is way to powerful, decrease his heath to like 60hp or reconfigure hes weapons, make the heartbeat sensor bigger :slight_smile:

  3. COINS/CREDITS
    a: what exactly is the penalty fee at the end of each map based on?
    b: Buy coins/credit in steam store 30 000 for like 6 euro?

  4. TEAM-BASED GAME-PLAY
    a: Stick together XP is way to low, 1XP? really, thought you were making a team-based shooter, then I suggest you start to reward team-based playing style, for example:

  • double hit XP if you stick together, maybe even reward team play with coins/credits, based on stick together, helping out with obj etc, if you give backup as an medic to a player that is defusing, carrying objectives, repairing EV/ generators/pumps etc, you should also be rewarded in coins and XP double up, the same for giving ammo. If you spawnkill, you should loose XP double up. Its simple, the further away from the maps objective you are, the less XP/coins you should gain, maybe even loose XP/coins. There are way to many players running around maps hunting kills instead of playing objective. If I was developing I should remove the kill/death count entirely from the game… If you are an engineer who´s dying trying to repair, next spawn the XP should increase if the same engi tries to continue reparing. There is a lot of ways you could make this a lot better team-based game…
    b: team building/repairing, I have noticed that it don’t get any faster anymore if you are more than one that is defusing or building? Again I thought you were gonna make a team-based game, were working together is the key…
  1. OTHER STUFF
    a: Play with friends, level 7… really? why is there even a level limit to that…
    b: spamprotection voice chat, that is really fucking annoying, here is why… if you press the “wrong” message, you cant correct yourself, you have to wait a few seconds. that is really bad. If you spam, like 3-4 times then I get it, but after the first time?

This game really need a pro mode, without Pokemon skill cards, a mod like ET pro for competition, this cards and all, are really funny, if you are like 12, but again, I thought you were gonna make a competitive team-based shooter, not some random magic card shooter… As the game is now, it will never be a clan-based community… to much Pokemon skills involved with abilities and shit… this could be the great team-based shooter to take over where ET left off, but it is too much random luck skills…


(Szakalot) #2

what random luck skills do you have in mind?


(unrealTanker) #3

i stopped reading at sniper to powerfull… dude has no clue…


(nudels) #4

All this Pokemon cards with abilities, 30% that… 20% that…[quote=“unrealTanker;15524”]i stopped reading at sniper to powerfull… dude has no clue…[/quote]
If you don´t have anything real to comment on, shut the fuck up.


(unrealTanker) #5

you go try to play sniper. than come back here and say its easy. you mad that you have to curse already? dit i hit a sensetive snare? sniper aint easy not in this game.


(mOist) #6

@Nudels Hes entitled to his opinion try not to be rude even if you don’t agree :slight_smile:

@unrealTanker i agree that sniper is ok in its current form but honestly , its not hard to use at all.


(Szakalot) #7

All this Pokemon cards with abilities, 30% that… 20% that…[quote=“unrealTanker;15524”]i stopped reading at sniper to powerfull… dude has no clue…[/quote]
If you don´t have anything real to comment on, shut the fuck up.

[/quote]

well they hardly affect the game. so i dont know what you are talking about.


(nudels) #8

All this Pokemon cards with abilities, 30% that… 20% that…[quote=“unrealTanker;15524”]i stopped reading at sniper to powerfull… dude has no clue…[/quote]
If you don´t have anything real to comment on, shut the fuck up.

[/quote]

well they hardly affect the game. so i dont know what you are talking about.[/quote]

they don’t effect the game? Are you for real. They destroy the fun in the game, by not moving an inch unless they have to find a new position, they don´t disarm, escort or build anything in 99% of the matches, yesterday I played a game on chapel (6vs6), attacking, the defenders had three snipers and the game was over in minutes. This game is not about Death/kill rate, snipers are ALL about death/kill rate. If you attacking one, hes running back to their spawn to avoid to be killed in 99,9% of the times.

It is way to easy to kill someone with the snipers, I got 3 kills in one shot with Fel-ix sniper rifle, I have had double kills many times, insta gib etc. Its lik a fucking railgun… At least the scope should move a little and you have to hold you breath to steady it, but no, no its perfectly still, Its way to easy to pick off the opponents with the snipers. The snipers is ruin the game in 80% of the matches, way to many sniper bitches out there who don’t do shit to help their team. they think they are so good, but in fact they are totally useless to the game.

They weren’t even useful in RTCW/ET. In ET the only use you had for a covert ops (sniper) was to steal the opponents clothes. I have played a lot of tournaments in ET with my clan over the years. Covert ops were almost never used, not by us or any opponents in clan matches. Be course snipers was as useless then as there are now. If you wanna play sniper, there is a game for that called “sniper elite”. You can play sniper there and jerk off to your kills. Or watch American sniper and droole. Snipers don’t belong in a fast phased objective based game.


(Humbug) #9

problem with snipers is that a bad sniper is useless and a good one is op
if you have 2 good snipers in your 8man team - you won
if you have 2 bad snipers in your 8man team you have a 6man team - you lost


(nudels) #10

The XP for kills should really be decrease a lot to almost nothing, and guard/stick together helping your team out increase a lot. To many ppl think this is a fucking DM game…

For example if you kill an opponent close to a repairing engi, should give you a lot more XP/Credits than killing someone far away from the active objective,


(Szakalot) #11

All this Pokemon cards with abilities, 30% that… 20% that…[quote=“unrealTanker;15524”]i stopped reading at sniper to powerfull… dude has no clue…[/quote]
If you don´t have anything real to comment on, shut the fuck up.

[/quote]

well they hardly affect the game. so i dont know what you are talking about.[/quote]

they don’t effect the game? Are you for real. They destroy the fun in the game, by not moving an inch unless they have to find a new position, they don´t disarm, escort or build anything in 99% of the matches, yesterday I played a game on chapel (6vs6), attacking, the defenders had three snipers and the game was over in minutes. This game is not about Death/kill rate, snipers are ALL about death/kill rate. If you attacking one, hes running back to their spawn to avoid to be killed in 99,9% of the times[/quote]

what are you talking about now? we were talking about ‘pokemon cards’ and suddenly you go on a rant about snipers. Make up your mind man : )


(Humbug) #12

[quote=“Nudels;15834”]The XP for kills should really be decrease a lot to almost nothing, and guard/stick together helping your team out increase a lot. To many ppl think this is a fucking DM game…

For example if you kill an opponent close to a repairing engi, should give you a lot more XP/Credits than killing someone far away from the active objective, [/quote]

in yesterdays stream they said they will reward objective play more.
and that they’re favoring combat too much at the moment


(Glot) #13

i will adress things, that i agree with.

[quote=“Humbug;15833”]problem with snipers is that a bad sniper is useless and a good one is op
if you have 2 good snipers in your 8man team - you won
if you have 2 bad snipers in your 8man team you have a 6man team - you lost[/quote]

yes, i have the same feeling.
and even more - the mediocre snipers tend to pull your team back. They may frag more than bad ones, but they contribute too little to the win.


(Humbug) #14

[quote=“Glottis-3D;15839”]i will adress things, that i agree with.
[/quote]

oh yes and it gets even worse because of the heartbeat sensor
the sensor is incredibly helpful for a good sniper
but totally useless if you can’t hit anything anyway


(Zenity) #15

Is it just me / a coincidence, or are snipers a LOT more popular on US servers than EU? I wonder why that is (if true).