Some thoughts/suggestions about Dirty bomb.
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The maps
a: The end of the map Bridge really needs to be redone, if you gonna do a DB version of the ET map Goldrush do it all the way and change the end. It´s almost impossible to hold the lab. Up to that part it´s an excellent map (remake or whatever you wanna call it).
b: The mid-part of the map Dome needs to be different, to impossible to hold with fewer players than 8vs8
c: you really need to start making maps, 5 maps is not gonna last very long, its way to few, you need at least double that or find away to let the community make maps. -
The mercs
a: first of all, some type of limitation has to be done at mines, turrets etc in 6 vs 6 for example only one bushwacker/team should be allowed to put up turrets, only 4 mines etc. I once played a game in 6vs6 with like 4 turrets on the opposite team, that was really annoying…
b: bushwackers regeneration time for a new turrets needs to be a lot longer or start after the one he has put out are shot down. As it is now, he can almost immediately put a new one up way too fast.
c: the sniper is way to powerful, decrease his heath to like 60hp or reconfigure hes weapons, make the heartbeat sensor bigger
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COINS/CREDITS
a: what exactly is the penalty fee at the end of each map based on?
b: Buy coins/credit in steam store 30 000 for like 6 euro? -
TEAM-BASED GAME-PLAY
a: Stick together XP is way to low, 1XP? really, thought you were making a team-based shooter, then I suggest you start to reward team-based playing style, for example:
- double hit XP if you stick together, maybe even reward team play with coins/credits, based on stick together, helping out with obj etc, if you give backup as an medic to a player that is defusing, carrying objectives, repairing EV/ generators/pumps etc, you should also be rewarded in coins and XP double up, the same for giving ammo. If you spawnkill, you should loose XP double up. Its simple, the further away from the maps objective you are, the less XP/coins you should gain, maybe even loose XP/coins. There are way to many players running around maps hunting kills instead of playing objective. If I was developing I should remove the kill/death count entirely from the game… If you are an engineer who´s dying trying to repair, next spawn the XP should increase if the same engi tries to continue reparing. There is a lot of ways you could make this a lot better team-based game…
b: team building/repairing, I have noticed that it don’t get any faster anymore if you are more than one that is defusing or building? Again I thought you were gonna make a team-based game, were working together is the key…
- OTHER STUFF
a: Play with friends, level 7… really? why is there even a level limit to that…
b: spamprotection voice chat, that is really fucking annoying, here is why… if you press the “wrong” message, you cant correct yourself, you have to wait a few seconds. that is really bad. If you spam, like 3-4 times then I get it, but after the first time?
This game really need a pro mode, without Pokemon skill cards, a mod like ET pro for competition, this cards and all, are really funny, if you are like 12, but again, I thought you were gonna make a competitive team-based shooter, not some random magic card shooter… As the game is now, it will never be a clan-based community… to much Pokemon skills involved with abilities and shit… this could be the great team-based shooter to take over where ET left off, but it is too much random luck skills…
