You don’t mention how you are doing your compile, are you using the ‘in Radiant’ compile options or are you using a batch file. If you are using a batch file there are some switches you can add which can help with the shadow problems you are having. This is an example of the test compile batch file i use, i’m pretty sure i don’t get the blocky shadows that your getting. its the -dirty switch that does the job i think. Check out the Q3map2 forum for better advice and for the up to date Q3map2 version which always gives better results.
@rem to use this batch file, drop a .map file on it or run it from a dos window:
@rem > compile <mapname>
@set Q3MAP_PATH="C:\Program Files\GtkRadiant-ET-1.3\q3map\q3map2.exe"
@set ET_PATH="C:/Program Files/Wolfenstein - Enemy Territory"
@set MAP_PATH="C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/stnazaire.map"
@set GEN_OPTIONS=-fs_basepath "C:/Program Files/Wolfenstein - Enemy Territory/" -game et
@rem
%Q3MAP_PATH% -meta -mv 1024 -mi 6144 %GEN_OPTIONS% -v %MAP_PATH%
@rem
%Q3MAP_PATH% -light -fast -dirty -patchshadows -lightmapsize 256 -gamma 2 -compensate 4 %GEN_OPTIONS% -v %MAP_PATH%
Hope this is a little use for you.
D