@Gire said:
@DefaultSettings Respawn timer should be always some amount of seconds for everyone and not wave spawning.
There are times when you kill entire enemy team but they just happen to luckily have 1 second of spawn left so its utterly bs.
Its not good game mechanics to worry about spawn timer wheres they can be lucky or unlucky.
Each kill should be considered as “Yea i got a pick, now we dont have to worry about him for an X amount of seconds”
Unless you play a brainless shooter like bf4 (I don’t criticise, I play it and love it) or Cod (hum, nothing to see here) where spawnwaves isn’t a thing and you respawn a flat time after your death, spawnwaves add some strategy to the game.
We don’t want to remove a strategy mechanic in a game “difficult to learn, impossible to master”.
After a few gametime, you know that actions must be synchronised with spawn timer, that’s why it is displayed on you screen. Go suicide repair when you’re at 00:10 second left rather than 00:01.
Then if you’re good enough, you’ll airstrike/nade/laser the enemy when the spawn timer is at 00:25, because one of the game mechanics is about spawn timer.
You can even use a suicide key to come back at full health/ammo if your team is bad enough to not support you. It’s better to use it with spawn timer at 00:01 rather than use it and have a flat spawn timer.
Also spawning as a wave is more efficient to push an objective than alone.
Tl;dr: in this game, you can choose when you die (almost), spawn timer is a way to choose this moment so you’ll wait the less time possible. This game is not noob friendly, and doesn’t act like it is. You better learn all the mechanics or die at longspawn
“difficult to learn, impossible to master”
Also, when I hear that spawn killing is not the way to play the game
“plaaaayyy diiiiiirtyyy”