hi there,
these days I’m working on the lighting in my map. but i have some problems to get the shadows as I want, here some pictures to explain what I mean exactly:





I’m compiling it whith q3map2.5.4 and this command-line
:
“C:\Programme\Quake III Arena\Radiant-1.3-gtk2\q3map_2.5.4_win32_x86\q3map2.exe” -light -fast -extrawide -patchshadows -novertex -smooth -sky 2 “C:\Programme\Quake III Arena\baseq3\maps\dm3-tn1.bsp”
- worldspawn entry with _lightmapscale 0.1
have you any idea why the shadows are on brushs not so sharp as on the curves? whats the problem, I hope someone can help me. 
next problem. when I’m compiling my map with _lightmapscale 0.1 I have the bug that my map has many white blobbing objects. here a picture:
http://mitglied.lycos.de/darkmanswebsite/misc/bug.jpg
the white “wall” you can see on the shot flickers all the time. it appears here and there, and I don’t know what it is.
I think it has something to do with the lightmapscale.
when you need more infos to help me please write it here. I only want to release my map. 
cu
