textures/old_stone/bush1
{
qer_editorimage textures/old_stone/bush1.tga
cull disable
nomipmaps
nopicmip
surfaceparm nomarks
surfaceparm alphashadow
surfaceparm nonsolid
surfaceparm pointlight
surfaceparm trans
implicitMask textures/old_stone/bush1.tga
}
so that’s a shader for my alpha bush. the image is a power of 2… and i saved it .tga 32 bit, but
-
in the radiant it doesn’t color the transparent part black, it goes to white
-
in game the transparent part of some other alpha textures* stays black…
*i tried to use some foliage textures from 1944_beach to test…
help please