hi
i’m trying to disable a trigger_always that is triggering some shooter_mortar’s after the allied team blows up an objective (allied team must disable a radar for the axis ‘artillary support’ to end)…the radar explosion works perfectly btw…
is this possible?..
my script (not working):
axis_art // trigger_always from the shooter's_mortar's
{
spawn
{
wait 300
}
trigger test
{
halt
}
death
{
halt
remove
}
}
radar_bunker // radar
{
spawn
{
wait 200
constructible_class 3
}
death
{
//trigger teste
//setstate axis_art invisible
setstate radar_bunker_destroyed default
kill axis_art
wm_announce "Allies have destroyd the bunker Radar!!!"
}
}
and this are the entities:
trigger_always
target -> t1
origin -> XYZ
classname -> trigger_always
scriptname -> axis_art
radar
target -> t391
classname -> func_explosive
scriptname -> radar_bunker
2nd question:
is there a list with all the scripting commands and/or syntax one can use on q3/ET?.. i’ve seen the SD doc’s but they don’t refer all of them…
i’m new to ET scripting but i have a solid knowledge of other scripting languages (php actionscript lingo etc) so any pointers would be really appreciated…
thx in advance,
:jah: 


