Some screenshots of our new weapons.


(kommando) #21

Some sort of DNS error is preventing any of my e-mails from reaching you, I am very much interested in participating in the creation of your mod.

I also have a few thoughts on your Mod, I think splitting the CVops class is a great Idea, snipers and spies

Though I like the Idea of Artillary-man the system your team is developing may be to complex for successful teamwork. Perhaps allowing the engineer to access feild artillary entities in maps would cover the need for an arty-man. These feild Artillery entities could be moved only by being attached to Trucks. (things managed by map script, see my map 1944_huertgen as there is a peice of functioning artillary).
My only suggestion for soldiers is that they should be able to access any weapon, with limited use.

Bayonets would replace knives should a player be equiped with such rifles to support this. The bayonet would have longer range than the knife and is used by the alternate attack button. Swords and Machete would replace knives as well for certain classes.

The skin selection system:
Allies:
USSR (I am developing these )
Winter (I have these done)
Temperate (standard)

Axis:
Japanese (I have these done)
Desert (I have these done)
Temperate (standard)

These are the only features I was planning on my mod, They should incorporate into yours with ease.


([RW]Tiger) #22

Now, our Coder, [RW]FRED, finish with coding weapons and then will code the mod really. We have made, i dont know what word is used in english (cahier de charge) but we had wrote all we want in the pre alpha and for the other ideas we will see later. So Kommando your ideas interessted us, but we need now, you to map or to make new weapons.
By the way, the fact that you make your own mod (great idea) is goob, but you will have no time or not enough time to developp your mod and our mod?
We are looking for motivated people, who begin this project and then finished this project too… not in few days or few weeks because they realise they have other work to do to another mod.
I would like to have a clear answer : if you are with us in our mod, you will take the time, and be motivated to improve this mod, even if you have another mod and you will not go away later cause of your own mod?

(I hope you will understand my english, there is nothing bad in what i say)


([RW]FRED) #23

WELCOME ABOARD!

For mail plz retry, i pm u a second address

Regards


(Bludd) #24

Very, very cool, guys. I’m really looking forward to this mod. However, I have one negative comment. Covert Ops should still lose their disguise when firing on an enemy. The point of them losing it is because, if I claim to be your friend, then I punch you in the face, you realize I’m not your friend! If Covert Ops always keep their disguise, they will ruin the game, because they will be able to kill without using any sort of skill whatsoever. You can already kill without losing your disguise, you just have to be stealthy about it, which a good Covert Op is supposed to be anyway. I suspect the idea to make them keep their uniform comes from the fact that newbie Covert Ops get frustrated that they lose their disguise, but that is because they are not skilled Coverts, not because there is any flaw in the current CovOp system. Imagine, a CovOp inside your base, and he never has to worry about losing his uniform. He can slaughter the entire enemy team and never raise suspicion. Any newbie can become a “God” that way. As it is, if you are very skilled, you can practically do this already, but like I said, it takes skill. I’ve seen an Allied CovOp sneak around inside the Fuel Dump, stabbing Axis’ in the back for an entire round before, because he was a very intelligent player, and he earned every kill through stealth and skill. Please, please reconsider that part of your mod. Don’t let just any newbie be able to play as if he had talent, when he doesn’t. We all know newbies choose CovOp already because stealing uniforms is “kewl”, imagine if they knew they could just get one kill, steal a uniform, and the rest of the round is a walk in the park…

Anyway sorry to rant but I really think that is a bad idea. HOWEVER, the deployable MG’s is gonna be SWEEET!! Like mounted MG, but you can carry it anywhere and deploy it, freakin’ radical! I’ve got some WWII books with the MG-42/34 and the Brownings with the heavy gunner tripod base attachments, and I always thought that would be great in ET.

Anyway, good luck and I can’t wait! :slight_smile:


([RW]FRED) #25

I understand ur mean, in fact cover ops that never loose the disguisement can kill a fireteam, But in case it’s this fireteam is composed by noobs. Disguised cover ops can be recognized by good players (like me). U can recognize them by the weapon, by his comportement, and by his name if the naked player tell u about “the enemy is disguise”.

To many noobs killed don’t wait few seconds before going the limbe. And they don’t seen a cover near them and they can’t prevent other guys. For me it’s a fault! We want growing up the collaboration between players and force them to be more collaborative.

Regards


(Bludd) #26

Yeah, I always look for the weapon of course, but I just think it’s common sense that if a guy shoots at you, he has just made it clear that he is an enemy, and should lose his disguise so that your teammates can be aware as well.


([RW]Tiger) #27

I am glad to annonce to you all that a special site is made for ET : Realistic War. This site is in english only, no french :slight_smile:

Check it here : http://perso.wanadoo.fr/clanrw/Index.htm