Some sort of DNS error is preventing any of my e-mails from reaching you, I am very much interested in participating in the creation of your mod.
I also have a few thoughts on your Mod, I think splitting the CVops class is a great Idea, snipers and spies
Though I like the Idea of Artillary-man the system your team is developing may be to complex for successful teamwork. Perhaps allowing the engineer to access feild artillary entities in maps would cover the need for an arty-man. These feild Artillery entities could be moved only by being attached to Trucks. (things managed by map script, see my map 1944_huertgen as there is a peice of functioning artillary).
My only suggestion for soldiers is that they should be able to access any weapon, with limited use.
Bayonets would replace knives should a player be equiped with such rifles to support this. The bayonet would have longer range than the knife and is used by the alternate attack button. Swords and Machete would replace knives as well for certain classes.
The skin selection system:
Allies:
USSR (I am developing these )
Winter (I have these done)
Temperate (standard)
Axis:
Japanese (I have these done)
Desert (I have these done)
Temperate (standard)
These are the only features I was planning on my mod, They should incorporate into yours with ease.
