Some random feedback


(titan) #1

Hiiii haven’t posted much feedback on the game lately too busy playing it :stuck_out_tongue: but thought I’d give some thoughts now that open beta has begun, dirtycups is over and the game has a fairly solid base to work with.

First of all grats to SD for the fairly successful launch, lots of players around and I’m enjoying the game a lot right now, quite a quality PC game and the closest thing I’ve felt to playing something like quake live for years, except maybe cs go :slight_smile:

Now the feedback… where to start hmmmm

  • Cheaters are out of control… I realyyyy hope your working on something for this otherwise it will kill your game and it won’t be the first game to be killed by cheaters. Match making is already becoming harder to find a game in and I suspect a huge reason is that you get cheaters one in every three games. Then when you leave it puts you on a huge cooldown and you can’t play again, sucks. Not to mention how many people are probably hacking in the competitive scene, with zero consequence. Big issue and NEEDS to be fixed

  • Loadout cards really suck. Maybe in a cynic but to me it seems really clear what you’re trying to do and sadly it’s working quite well. basically every merc has a loadout card with all the best augments and best weapon and so the RNG to get it is so nuts you’re forced to buy it with credits / cash. Not saying its p2w cause I suppose you can grind for them but it’s a bit sucky IMO. A much better system would be having lots of viable loadout cards instead of these massively imbalanced ones. A good example of the system done right was fragger where you could choose between his powerful LMG or the weaker M4 with increased explosive radius on grenades. We need more of these cards which promote interesting discussion and decision making instead of these ridiculous cards like the sawbonez with crotzni, help up, potent packs… or the sparkz with reduced charge time, help up and potent packs… like wtf?? :smiley: why put every powerful augment on a single card…

  • Kira laser on C4 plants is dumb, just 10 seconds where you can’t defuse. It has no skill or depth just aim, fire and lock the site down for 10 seconds. Not really a fan of how powerful it is, but I also can’t really think of a solution :frowning:

  • Terminal attacker spawn needs to be re-done. It was a good effort by removing the MG but it hasn’t fixed the problem. teams like PkD have a disgusting set-up for spawn camping this area and it’s only a matter of time before every team starts pushing for this kind of set-up. It’s not a case of imbalanced teams either pretty sure I saw PkD spawn camping SICK6 on terminal when i tuned into that LLL cup on tuesday.

  • Maps… not gonna lie the maps I once hated are… growing on me, urgh. Stockholm syndrome maybe.
    Bridge is still the worst offender with problems all through the map. First stage too easy to defend, pump room impossible to defend cause you just nade the pump, last obj too hard to get the obj back once it’s taken. BRING BACK ALT! PLS.
    Also more maps, just give us loads and loads of maps and the game will be less stale. underground was the last textured map we got… 2 years ago? Lol. Step it up!

  • Weapon balance is okay but so many weapons need buffs to bring them in to line. Easy way to add ‘new content’ to the game is to change some numbers on the un-used guns so that people will start using them. burst rifles, felix, smg9… the list goes on. Find a niche for them to fill. Also whats up with nerfing artys gun the dreiss AR when it’s already terrible? Because new players were too effective with it compared to the other guns? Don’t balance your game around low level pub play… please?

  • Elite cases tooooo expensive. This doesn’t get a lot of attention because at the end of the day it’s just cosmetic so no one realyyy cares but I’d love some cool skins for my fav mercs yet I can’t give you my money cause of A) how over priced the cases are and B) how it’s crazy RNG. There is surely a better system where i can get the skin I want for the merc I want without having to pay a fortune. And yes I consider trading 4 golds with a credit charge for a random load out card to not be a good solution D:

  • Match making is broken. Ranking up never happens, games don’t always bring the correct number of players in, no actual skill based match making seems to occur, it’s just bad.

-Machine gun collision is bad. Grenades always get stuck on it and kill you :frowning:

-Wall jumping is still quite hit or miss. Sooooo clunky. Sometimes you can do a jump and sometimes it will just bounce you in another direction. Really needs to be refined a bit. One particularly horrible jump is trying to get to the MG behind defender spawn on chapel (some people do a crazy double jump which is clearly just a bug which isn’t meant to be possible)

  • Lack of collision on players can be annoying, you go to toss a nade and a team mate runs through you, the nade hits them and kills you both :smiley: makes me rage

That’s all I can come up with right now.
Some other big topics are snipers and medic trains and just to give me opinion on them if anyone cares I think they’re both Okay.
Snipers could maybe do less body damage but that’s all I’d really change personally.
Revive trains are quite cool and to me are almost a core feature of the game. Get rid of them and medic would be a very boring class indeed.

Thanks for reading!!!


(Szakalot) #2

good post but I disagree on walljumps; I feel like they are very consistent, and I almost always do exactly what I had in mind.

That jump is dead easy too, and can be done in a much easier way, anyways.


(titan) #3

[QUOTE=Szakalot;532264]good post but I disagree on walljumps; I feel like they are very consistent, and I almost always do exactly what I had in mind.

That jump is dead easy too, and can be done in a much easier way, anyways.[/QUOTE]

I think it also has something to do with class. Like with fragger you can do the jump really easy by jumping and crouching but try with a different body type and it seems impossible. I duno just makes me mad when jumps refuse to work :frowning:


(poiuasd) #4

I’ll chime in with a little thing that has been bugging me ever since it was added.
The “fix” to the issue where the game would prioritize helping up your downed teammate over C4 defuses did absolutely nothing to address the issue itself, all the fix did was increase the range from where you can defuse the C4 so now a lot of the primary objective plants are easier to defuse, making the game a bit more defender sided than it already was.
For example at the second objective on Trainyard you used to be able to plant the bomb right in the middle of the doorway that points towards the trackyard gate generator area and be able to stop any defuse attempts from either the window or from the little yard where the generator is. After the defuse range increase you need to pretty much enter the train car to defend such plant spots.


(titan) #5

Great point forgot about that one
helping up when trying to defuse seriously needs to be fixed


(Glottis-3D) #6

yes, this is true. some jumps are much easier to do with fragger, than with Proxy. on the same spots.


(Szakalot) #7

Protip: light characters are faster so they reach the jumpspot sooner - that does not mean you do second jump sooner, the peak of your jump still happens after the same amount of time, forcing you to learn different distances for different jumps - timing remains the same as far as time mid-air to press jump again.

I would consistently fail the trainyard 1st obj attacker jump into window towards mg area, because I’d jump from the same spot on the ramp as with other characters - making me reach the sweet walljump spot too soon (not at the highest moment in air); doing that jump with walking speed for Aura proved much easier to do!


(Glottis-3D) #8

[QUOTE=Szakalot;532295]Protip: light characters are faster so they reach the jumpspot sooner - that does not mean you do second jump sooner, the peak of your jump still happens after the same amount of time, forcing you to learn different distances for different jumps - timing remains the same as far as time mid-air to press jump again.

I would consistently fail the trainyard 1st obj attacker jump into window towards mg area, because I’d jump from the same spot on the ramp as with other characters - making me reach the sweet walljump spot too soon (not at the highest moment in air); doing that jump with walking speed for Aura proved much easier to do![/QUOTE]
i know the score, and i get the women. but i am talking consistency here. Proxy hits the walls and falls down way to often for a profesional mercenary! =)


(titan) #9

Just to point out yet another stupid loadout card as the trend continues
phantom with kek 10, longer stealth duration, katana and increased mele damage
why even both with this loadout card system it’s a total farce


(ispellcorrectly) #10

Cheaters are out of control… I realyyyy hope your working on something for this otherwise it will kill your game and it won’t be the first game to be killed by cheaters. Match making is already becoming harder to find a game in and I suspect a huge reason is that you get cheaters one in every three games. Then when you leave it puts you on a huge cooldown and you can’t play again, sucks. Not to mention how many people are probably hacking in the competitive scene, with zero consequence. Big issue and NEEDS to be fixed

Show me the cheaters? After 100 hours of playing the game on both competitive and public I have probably come across 3 or 4…

You say “probably”, you’re trying to bring forth a compelling argument, when you have non. Be sure of your accusations… To say they’re one in every 3 games is ridiculous!
I get called a cheater sometimes… doesn’t mean I am a cheater, though I have played very well in most FPS games, especially ET:QW (Which I was banned from mostly every server).

Some people hit a threshold others can’t… if you believe there are cheaters in every 3 games you play, then I am sorry, you’re just not that good of a player. Regardless of how many hours you have played or what level you have!

Loadout cards really suck. Maybe in a cynic but to me it seems really clear what you’re trying to do and sadly it’s working quite well. basically every merc has a loadout card with all the best augments and best weapon and so the RNG to get it is so nuts you’re forced to buy it with credits / cash. Not saying its p2w cause I suppose you can grind for them but it’s a bit sucky IMO. A much better system would be having lots of viable loadout cards instead of these massively imbalanced ones. A good example of the system done right was fragger where you could choose between his powerful LMG or the weaker M4 with increased explosive radius on grenades. We need more of these cards which promote interesting discussion and decision making instead of these ridiculous cards like the sawbonez with crotzni, help up, potent packs… or the sparkz with reduced charge time, help up and potent packs… like wtf?? why put every powerful augment on a single card…

I don’t know too much about all the cards myself. Though what I do know is, the cards I have/used, have all been exceptional, regardless of perks… I admit, I don’t like certain weapons, well then, just change your loadout card! it isn’t hard, there are plenty to go around.

The whole point of these cards is to take away the customisation aspect. This is not COD and by the sounds of it, you would like the community (mainly yourself) to have a equal decision in what goes onto the cards… Ridiculous! What about the next 10,000 players who begin the game?

In my opinion, the cards are perfectly set up for beginners.

Kira laser on C4 plants is dumb, just 10 seconds where you can’t defuse. It has no skill or depth just aim, fire and lock the site down for 10 seconds. Not really a fan of how powerful it is, but I also can’t really think of a solution

Again, another comment because you cannot do something you want. Think ahead, secure the perimeter… In fact, in my 100 hours, I don’t think I have seen this very good useful tactic used yet! Only on the EV.

Terminal attacker spawn needs to be re-done. It was a good effort by removing the MG but it hasn’t fixed the problem. teams like PkD have a disgusting set-up for spawn camping this area and it’s only a matter of time before every team starts pushing for this kind of set-up. It’s not a case of imbalanced teams either pretty sure I saw PkD spawn camping SICK6 on terminal when i tuned into that LLL cup on tuesday.

If a team is strong enough to spawn camp the other, they won the game before it started!
Learn their tactic on spawn camping and counter it. Maps will probably be changed over time, they’re obviously monitoring this with their heat maps etc. If a spawn is open for abuse dramatically, I am sure they’ll do their best to fix it!

Although, spawn camping has been a thing since always!

Maps… not gonna lie the maps I once hated are… growing on me, urgh. Stockholm syndrome maybe.
Bridge is still the worst offender with problems all through the map. First stage too easy to defend, pump room impossible to defend cause you just nade the pump, last obj too hard to get the obj back once it’s taken. BRING BACK ALT! PLS.
Also more maps, just give us loads and loads of maps and the game will be less stale. underground was the last textured map we got… 2 years ago? Lol. Step it up!

I agree, Bridge is very easy to defend, unless you’re against a good team! Unfortunately, there are a lot of people who don’t know what to do on public at the moment. Consider the game to be quite a new game.
From what I have heard Devs want the community to eventually contribute to the game… this could possibly even mean maps too! As they referred to the way the community contributing to ET.

With steam workshop, it’s very possible!

Weapon balance is okay but so many weapons need buffs to bring them in to line. Easy way to add ‘new content’ to the game is to change some numbers on the un-used guns so that people will start using them. burst rifles, felix, smg9… the list goes on. Find a niche for them to fill. Also whats up with nerfing artys gun the dreiss AR when it’s already terrible? Because new players were too effective with it compared to the other guns? Don’t balance your game around low level pub play… please?

Although this game is going to be a highly competitive game, low level pub play is vital to this game’s success. If you want this game to last, they have to do something to keep people interested. If they lose you but gain 10, it’s better business ;).

Elite cases tooooo expensive. This doesn’t get a lot of attention because at the end of the day it’s just cosmetic so no one realyyy cares but I’d love some cool skins for my fav mercs yet I can’t give you my money cause of A) how over priced the cases are and B) how it’s crazy RNG. There is surely a better system where i can get the skin I want for the merc I want without having to pay a fortune. And yes I consider trading 4 golds with a credit charge for a random load out card to not be a good solution D:

You play a free game, which is well made, keeps you occupied, yet you don’t want to support the devs by paying the prices they set? How’s about, they make credits disappear and have you pay for everything you want… no… because you wouldn’t play at all then!

What is the point in a new skin? you can’t see it anyway, unless you die a lot… it’s for everybody else’s benefit…

Match making is broken. Ranking up never happens, games don’t always bring the correct number of players in, no actual skill based match making seems to occur, it’s just bad.

Agreed to some extent! Execution brought more skill to the playing field in my opinion.

Machine gun collision is bad. Grenades always get stuck on it and kill you

Never seen this happen!

Wall jumping is still quite hit or miss. Sooooo clunky. Sometimes you can do a jump and sometimes it will just bounce you in another direction. Really needs to be refined a bit. One particularly horrible jump is trying to get to the MG behind defender spawn on chapel (some people do a crazy double jump which is clearly just a bug which isn’t meant to be possible)

I wall jump where I can to get into positions others can’t all the time, I only encountered problems while learning as I haven’t jumped since ET and ET:QW… maybe you need more practice?
You don’t have to “trickjump” to get into the defender spawn on chapel…just tap jump 3 times. EASY!
They work first time every time for me! Even with a Rhino!

Lack of collision on players can be annoying, you go to toss a nade and a team mate runs through you, the nade hits them and kills you both makes me rage

Are you aware of your surroundings? Doesn’t sound like it.

My replies probably seem negative towards you as a player/person. Don’t take my replies personally, but I see a lot of people complaining…

Some of the points you have made ARE complained about a lot, but I think it’s because they saw somebody one day post this and this rubbed off on their negative personality which made them think twice about what was said too. It really twists my nipples seeing these posts…

It seems we are all past the “it’s a pay to win game” and now we are on a “it’s not easy enough for us, nerf everything please!”

My two cents anywho.

These are my opinions, you have yours, I have mine.


(Volcano) #11

game needs proper spawntimes

SD said they were going to bring in a new AC next patch( so far to long)

terminal might be slightly better if they put another gas tunnel buildable in allies spawn again, axis can still blow shut it down from their one at the other end

maps are pretty **** house i hope some of you are working on maps for it using udk3 blockouts because im **** at it and im trying to do supply depot so it will take forever

yeah MG spots need fixing up a lot


move tank up further out of that bottle neck into the open, cant stand how little room there is on the sides, doesn’t help the collusion on the tank is rat****


(Nail) #12

SD never said they were bringing in a new A/C afaik, they have admitted it’s an ongoing issue though


(titan) #13

if you don’t think there’s cheaters in 1 in 3 match making games I don’t think you’ve played it :stuck_out_tongue:
Just gotta up my skill threshold to that 70-0 aimbot rhino level, practice time!


(Volcano) #14

maybe 2 streams ago they said something about it, ill have a look and post the link


(Protekt1) #15

They said they are working on something, they never said it would be an anti-cheat though.


(Nail) #16

pretty sure it’ll be xignpoop with a report button


(Volcano) #17


(ispellcorrectly) #18

if you don’t think there’s cheaters in 1 in 3 match making games I don’t think you’ve played it
Just gotta up my skill threshold to that 70-0 aimbot rhino level, practice time!

Oh I have played;