Some questions for Splash Damage guys


([DS]Method) #1

Hi,
Here’re the questions I would like for Splash Damage guys to answer:

  1. Some entities have networkSync 1 key. What’s that key? I noticed it’s used in MP entities which are controled by scripts.

  2. Sometimes info_player_deathmatch entities have initial 1 key. I’m assuming it’s forcing the players to spawn first in those spots. Is that right?

  3. What causing this bug? It’s a pipe cap (patch), identical to the bottom one, but it’s somehow stretched.

Thanks guys.

Method


(michi.be) #2
  1. you have to rebuild this brush. i think its an invalid face. it looks like a brush cleanup with bob toolz.

([DS]Method) #3

I had to move the patch to the side or stretch the simple patch mesh and fit texture as two pipe supports. Thanks to SkinMaster for help.

Method