Hi,
Here’re the questions I would like for Splash Damage guys to answer:
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Some entities have networkSync 1 key. What’s that key? I noticed it’s used in MP entities which are controled by scripts.
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Sometimes info_player_deathmatch entities have initial 1 key. I’m assuming it’s forcing the players to spawn first in those spots. Is that right?
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What causing this bug? It’s a pipe cap (patch), identical to the bottom one, but it’s somehow stretched.
Thanks guys.
Method