Well since I made the sillyctf map there’s a couple of things that could be improved in it and damn if I know if it’s possible or how I would do it if it is.
First what I think is a bug or at least a missing feature, even though I don’t know if it’s intentional or just never got up during development, if you have the enemy flag you can’t return your own. Any info on this would be welcomed or what I do wrong.
Then I have a couple of questions that got unanwsered in my beta thread, is it possible somehow to reward the capper some points for doing so? I think that would add some fairness to the game. I’ve notiiced that in your official maps that you do not get points for doing that either so I guess it’s not possible.
Another thing I would really like to do is to limit the number of flags that can be taken at once, I’ve set the count key to 3 and that makes it possibe to take multiple of them. I tried to set a targetname on the team_ctf_xxxflag so I could use setstate nameoftarget invisibel but that lead to the flag not being there at all whether I used that function or not. Maybe did something wrong but I don’t know.
Hope there’s some simple anwsers to this or I might just have to experiment some more. 
I fealt like this after trying to solve those things though: :moo: 