Hello, Ive been reading around but I found most of the stuff not really answering my questions plus some of the links to tools and documents and such are broken.
Here are the things I would like to inquire about:
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How do I import and export models into 3dsmax from the several formats used by WolfET? If possible, through a third party, maybe WolfET->Blender->Max? or maybe some sample models that I can import to Max jsut to study how they are built and how they animate.
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What are the maximum polygons the idTech3 engine in WolfET can support per 3rdP-model/3rdP-weapon/1stP-model/1st-P-weapon?
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Are textures at 512x512 supported by default? (somewhere around 1024x1024 for first person models) (TCE uses 512x512)
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Are there any good step by step guides to properly integrating these to the game, perhaps adding new weapons/classes instead of just modding the way they look? (perhaps even removing or merging classes)
Thank you.
P.S. Im also looking for some coders and a few more artists.