Just some personal opinions from me about DB:
- no real good story: i watched the intro trailer pretty much as one of the first things before all. The idea of mercenaries trying to defend data cores seem way to set up and artificial. I felt like no matter how, just introduce a conflict somehow and try to blend in a defender team as fast as possible. For me, the way it is done so far, doesn’t really seem logical and a good way to go and upsetting.
Proposed solution: i have none so far unfortunately. But the current way mercenaries defend data cores seem illogical and a bad story element. A well put together intro movie inside the game would be great, removing those things.
- the playermodels are just empty puppets without background story and character: in my opinion i want to slip into a role when playing an online game. If my character doesn’t have at least a bit of a background story, this leaves a gap for me. And it is important to distinguish: i am not demanding RPG elements nor am i a WoW fan, i simply demand a bit of a narrative to the playermodels. So if the overall story on point 1) is lacking, at least properly introduce the playermodels. For example take Planetside 2. The character models are pretty common there and do not tell that much of the background story i am talking about, but this all is blended away by the introduction of the parties and the stories they tell. So i am ready to go in and fight for that cause; and that cause is given by either the character in DB, or as with PS2, the overall story elements of the 3 fractions, each figthing for different a purpose. Probably the game is already far too advanced for this to apply the proposed solution, but i am also saying this in general, maybe even for future games.
Proposed solution: add two leaders, make them charismatic and appear at every map start as icon to the top left to give you orders. If that is too much after the 10th of 20th iteration, then i propose a holographic device, which can be played at will. The playermodels story can be told at the website.
- the game currently is just a ffest (excuse me for that word, but it describes it pretty well). This is probably the single thing which makes the game less fun for me. It is a combination of open and convoluted maps combined with the fact that you die fast. There are no clear frontlines on the map and the maps offer way too many awareness spots when you travel it along (at least 4 to 5 spots you need to watch out for at the critical spots, some areas are even worst). The fact that you die too fast and do not have a chance of taking a fight once a shot is fired on you is combined with the map design is a major game braker for me.
TL;DR
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I think the game needs to have more story and character story elements. Especially illogical story elements need to be removed, such as mercenaries trying to defend data cores and keep them in the radioactive area. Overall i think the game needs more character, aside from just the graphics, which are unique and properly done in my eyes.
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The open and convoluted maps and the fact that you die too fast need to be tweaked. This is the definite thing to go for. It is really fundamentally, and i fear it will require a lot of map design fixes.

But this is offtopic … hopefully something like this will be their next game