Damn I’m late to the fun
.
Anyways not gonna go into the mudfest. Just some quick facts.
Nader Martyrdom has the damage and range of a Fragger grenade. That means it has a radius of 240 units.
The slowest merc in the game, Rhino moves at 350 Units/s literally any Merc can get out of range when they start running the moment they drop a Nader.
No longjump needed (IcySkyz to do a longjump hit crouch, right before you sprint jump, I hear toggle sprint helps, but isn’t needed).
Can you avoid Martyrdom 100% of the time, no.
But you can do alot to avoid it most of the time.
Like getting out as soon as the grenade warning icon comes up (sound advise not only for martyrdom
).
Not trying to finish a Nader with melee.
Working to get a slight bit of distance between you and Nader as soon as you have a fight with her (likewise a good Nader might try to hug you, incase she looses the fight, fair tactic).
If you repair or defuse and don’t want to react to the grenade warning your own fault.
Or to be more frank the fault of your teammates that should have watched your back and didn’t manage to kill Nader before she reached you (don’t be mad at Nader who did everything in her capabilities to stop you, be mad at your teammates for not doing their fricking job).